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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_physicsprop.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/c_physicsprop.h')
-rw-r--r--game/client/c_physicsprop.h34
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diff --git a/game/client/c_physicsprop.h b/game/client/c_physicsprop.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_PHYSICSPROP_H
+#define C_PHYSICSPROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_breakableprop.h"
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_PhysicsProp : public C_BreakableProp
+{
+ typedef C_BreakableProp BaseClass;
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_PhysicsProp();
+ ~C_PhysicsProp();
+
+ virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo );
+
+protected:
+ // Networked vars.
+ bool m_bAwake;
+ bool m_bAwakeLastTime;
+};
+
+#endif // C_PHYSICSPROP_H