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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_physicsprop.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_physicsprop.h')
| -rw-r--r-- | game/client/c_physicsprop.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/c_physicsprop.h b/game/client/c_physicsprop.h new file mode 100644 index 0000000..9c8804e --- /dev/null +++ b/game/client/c_physicsprop.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_PHYSICSPROP_H +#define C_PHYSICSPROP_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_breakableprop.h" +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_PhysicsProp : public C_BreakableProp +{ + typedef C_BreakableProp BaseClass; +public: + DECLARE_CLIENTCLASS(); + + C_PhysicsProp(); + ~C_PhysicsProp(); + + virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ); + +protected: + // Networked vars. + bool m_bAwake; + bool m_bAwakeLastTime; +}; + +#endif // C_PHYSICSPROP_H |