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diff --git a/game/client/c_breakableprop.h b/game/client/c_breakableprop.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_BREAKABLEPROP_H
+#define C_BREAKABLEPROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_BreakableProp : public C_BaseAnimating
+{
+ typedef C_BaseAnimating BaseClass;
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_BreakableProp();
+
+ virtual void SetFadeMinMax( float fademin, float fademax );
+
+ // Copy fade from another breakable prop
+ void CopyFadeFrom( C_BreakableProp *pSource );
+};
+
+#endif // C_BREAKABLEPROP_H