diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_breakableprop.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/c_breakableprop.h')
| -rw-r--r-- | game/client/c_breakableprop.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/client/c_breakableprop.h b/game/client/c_breakableprop.h new file mode 100644 index 0000000..666d9a3 --- /dev/null +++ b/game/client/c_breakableprop.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_BREAKABLEPROP_H +#define C_BREAKABLEPROP_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_BreakableProp : public C_BaseAnimating +{ + typedef C_BaseAnimating BaseClass; +public: + DECLARE_CLIENTCLASS(); + + C_BreakableProp(); + + virtual void SetFadeMinMax( float fademin, float fademax ); + + // Copy fade from another breakable prop + void CopyFadeFrom( C_BreakableProp *pSource ); +}; + +#endif // C_BREAKABLEPROP_H |