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Diffstat (limited to 'engine/replay_internal.h')
| -rw-r--r-- | engine/replay_internal.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engine/replay_internal.h b/engine/replay_internal.h new file mode 100644 index 0000000..5f53353 --- /dev/null +++ b/engine/replay_internal.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef REPLAY_INTERNAL_H +#define REPLAY_INTERNAL_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaysystem.h" +#include "replay/iserverreplaycontext.h" + +#if !defined( DEDICATED ) +#include "replay/iclientreplaycontext.h" +#include "replay/ireplayperformancemanager.h" +#include "replay/ireplayperformancecontroller.h" +#include "replay/ireplaymoviemanager.h" +#include "replay/ireplaymovierenderer.h" +#endif + +//---------------------------------------------------------------------------------------- + +extern IReplaySystem *g_pReplay; +extern IServerReplayContext *g_pServerReplayContext; +extern CreateInterfaceFn g_fnReplayFactory; + +#if !defined( DEDICATED ) +extern IClientReplayContext *g_pClientReplayContext; +extern IReplayManager *g_pReplayManager; +extern IReplayMovieManager *g_pReplayMovieManager; +extern IReplayPerformanceManager *g_pReplayPerformanceManager; +extern IReplayPerformanceController *g_pReplayPerformanceController; +extern IReplayMovieRenderer *g_pReplayMovieRenderer; +#endif + +//---------------------------------------------------------------------------------------- + +#define SETUP_CVAR_REF( _cvar ) ConVarRef _cvar( #_cvar ); Assert( _cvar.IsValid() ); +#define GET_REPLAY_DBG_REF() SETUP_CVAR_REF( replay_debug ) + +//---------------------------------------------------------------------------------------- +// Purpose: Init/shutdown the replay system +//---------------------------------------------------------------------------------------- +void ReplaySystem_Init( bool bDedicated ); +void ReplaySystem_Shutdown(); + +//---------------------------------------------------------------------------------------- +// Purpose: Check to see if replay is supported on the running game/platform +//---------------------------------------------------------------------------------------- +bool Replay_IsSupportedModAndPlatform(); + +//---------------------------------------------------------------------------------------- + +#endif // REPLAY_INTERNAL_H |