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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/replay_internal.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'engine/replay_internal.h')
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diff --git a/engine/replay_internal.h b/engine/replay_internal.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#ifndef REPLAY_INTERNAL_H
+#define REPLAY_INTERNAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/ireplaysystem.h"
+#include "replay/iserverreplaycontext.h"
+
+#if !defined( DEDICATED )
+#include "replay/iclientreplaycontext.h"
+#include "replay/ireplayperformancemanager.h"
+#include "replay/ireplayperformancecontroller.h"
+#include "replay/ireplaymoviemanager.h"
+#include "replay/ireplaymovierenderer.h"
+#endif
+
+//----------------------------------------------------------------------------------------
+
+extern IReplaySystem *g_pReplay;
+extern IServerReplayContext *g_pServerReplayContext;
+extern CreateInterfaceFn g_fnReplayFactory;
+
+#if !defined( DEDICATED )
+extern IClientReplayContext *g_pClientReplayContext;
+extern IReplayManager *g_pReplayManager;
+extern IReplayMovieManager *g_pReplayMovieManager;
+extern IReplayPerformanceManager *g_pReplayPerformanceManager;
+extern IReplayPerformanceController *g_pReplayPerformanceController;
+extern IReplayMovieRenderer *g_pReplayMovieRenderer;
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#define SETUP_CVAR_REF( _cvar ) ConVarRef _cvar( #_cvar ); Assert( _cvar.IsValid() );
+#define GET_REPLAY_DBG_REF() SETUP_CVAR_REF( replay_debug )
+
+//----------------------------------------------------------------------------------------
+// Purpose: Init/shutdown the replay system
+//----------------------------------------------------------------------------------------
+void ReplaySystem_Init( bool bDedicated );
+void ReplaySystem_Shutdown();
+
+//----------------------------------------------------------------------------------------
+// Purpose: Check to see if replay is supported on the running game/platform
+//----------------------------------------------------------------------------------------
+bool Replay_IsSupportedModAndPlatform();
+
+//----------------------------------------------------------------------------------------
+
+#endif // REPLAY_INTERNAL_H