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Diffstat (limited to 'common/ihfx/types/hfxvec3.h')
| -rw-r--r-- | common/ihfx/types/hfxvec3.h | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/common/ihfx/types/hfxvec3.h b/common/ihfx/types/hfxvec3.h new file mode 100644 index 0000000..be8bb8d --- /dev/null +++ b/common/ihfx/types/hfxvec3.h @@ -0,0 +1,306 @@ + + +#ifndef HFX_INTERNAL +struct HFX_vect3Base32 +{ + union + { + struct + { + float x; + float y; + float z; + }; + struct + { + float x; + float y; + float z; + } axis; + struct + { + float right; + float up; + float backward; + } direction; + struct + { + float pitch; + float yaw; + float roll; + } rotation; + struct + { + float wide; + float tall; + float deep; + } dimension; + float m[3]; + }; +}; +// 192 == 3 * 64 == 3 doubles +struct HFX_vect3Base64 +{ + union + { + struct + { + double x; + double y; + double z; + }; + struct + { + double x; + double y; + double z; + } axis; + struct + { + double right; + double up; + double backward; + } direction; + struct + { + double pitch; + double yaw; + double roll; + } rotation; + struct + { + double wide; + double tall; + double deep; + } dimension; + double m[3]; + }; +}; +#endif +#ifdef HFX_INTERNAL +struct hfxVec3internal +#endif +#ifndef HFX_INTERNAL +struct hfxVec3 +#endif + : public HFX_vect3Base64 +{ +#ifndef HFX_INTERNAL + HFX_INLINE HFX_EXPLICIT hfxVec3(const double &_x, const double &_y, const double &_z); + HFX_INLINE HFX_EXPLICIT hfxVec3(const double array_d[3] ); + HFX_INLINE hfxVec3(const hfxVec3 &_copy); +#ifdef HFX_ZERO_INIT + HFX_INLINE HFX_EXPLICIT hfxVec3(); +#endif HFX_ZERO_INIT + HFX_INLINE hfxVec3(); +#endif + + HFX_INLINE double &operator [](int i); + HFX_INLINE const double &operator[](int i) const; + + HFX_INLINE operator double *(); + HFX_INLINE operator const double *() const; + + HFX_INLINE hfxVec3 operator -() const; + + HFX_INLINE hfxVec3 operator -(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 &operator -=(const hfxVec3 &vect); + + HFX_INLINE hfxVec3 operator +(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 &operator +=(const hfxVec3 &vect); + + HFX_INLINE hfxVec3 operator *(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 operator *(const double &df) const; + //HFX_INLINE hfxVec3 operator *(const float f) const; + //HFX_INLINE hfxVec3 operator *(const int i){return ((*this)*((double)i));}; + + HFX_INLINE hfxVec3 operator /(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 operator /(const double &df) const; + //HFX_INLINE hfxVec3 operator /(const float f) const; + //HFX_INLINE hfxVec3 operator /(const int i){return ((*this)/((double)i));}; + + HFX_INLINE hfxVec3 &operator /=(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator /=(const double &df); + //HFX_INLINE hfxVec3 &operator /=(const float f); + //HFX_INLINE hfxVec3 &operator /=(const int i){return ((*this)/=((double)i));}; + + HFX_INLINE hfxVec3 &operator *=(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator *=(const double &df); + //HFX_INLINE hfxVec3 &operator *=(const float f); + //HFX_INLINE hfxVec3 &operator *=(const int i){return ((*this)*=((double)i));}; + HFX_INLINE hfxVec3 &operator =(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator =(const double &all); + //HFX_INLINE hfxVec3 &operator =(const float all); + //HFX_INLINE hfxVec3 &operator =(const int i){return ((*this)=((double)i));} + + HFX_INLINE const double *operator *()const; + HFX_INLINE double *operator *(); + + HFX_INLINE hfxVec3 Cross(const hfxVec3 &vect) const; + HFX_INLINE double Dot( const hfxVec3 &vect ) const; + HFX_INLINE double Magnitude() const; + // get normalize + HFX_INLINE hfxVec3 Normalized() const; + // normalize in place + HFX_INLINE hfxVec3 &Normalize(); + HFX_INLINE bool IsValid() const; + HFX_INLINE bool IsNaN() const; +#ifdef HFX_INTERNAL + HFX_INLINE hfxVec3internal *GetVec3Pointer(){ return (this); }; + HFX_INLINE const hfxVec3internal *GetVec3Pointer()const{ return (this); }; + HFX_INLINE operator hfxVec3 &(){ return *(reinterpret_cast<hfxVec3*>(this)); } + HFX_INLINE operator const hfxVec3 &()const { return *(reinterpret_cast<const hfxVec3*>(this)); } +#endif +#ifndef HFX_PAT_DOESNT_KNOW + HFX_INLINE double Length() const; + HFX_INLINE hfxVec3 Normal() const; +#endif +}; +#ifndef HFX_INTERNAL +#ifndef HFX_NO_TYPEDEFS +typedef hfxVec3 Vect3; +#endif +struct hfxVec3F : public HFX_vect3Base32 +{ + HFX_INLINE hfxVec3F(const float _x, const float _y, const float _z); + HFX_INLINE hfxVec3F(const float array_f[3] ); + HFX_INLINE hfxVec3F(const hfxVec3F &_copy); + HFX_INLINE hfxVec3F(); + + HFX_INLINE float &operator [](int i); + HFX_INLINE const float &operator[](int i) const; + + HFX_INLINE operator float *(); + HFX_INLINE operator const float *() const; + + HFX_INLINE hfxVec3F operator -() const; + + HFX_INLINE hfxVec3F operator -(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F &operator -=(const hfxVec3F &vect); + + HFX_INLINE hfxVec3F operator +(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F &operator +=(const hfxVec3F &vect); + + HFX_INLINE hfxVec3F operator *(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F operator *(const float f) const; + //HFX_INLINE hfxVec3F operator *(const double &df) const; + //HFX_INLINE hfxVec3F operator *(const int i){return ((*this)*(double)i);}; + + HFX_INLINE hfxVec3F operator /(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F operator /(const float f) const; + //HFX_INLINE hfxVec3F operator /(const double &df) const; + //HFX_INLINE hfxVec3F operator /(const int i){return ((*this)/(double)i);}; + + HFX_INLINE hfxVec3F &operator /=(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator /=(const float f); + //HFX_INLINE hfxVec3F &operator /=(const double &df); + //HFX_INLINE hfxVec3F &operator /=(const int i){return ((*this)/=(double)i);}; + + HFX_INLINE hfxVec3F &operator *=(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator *=(const float f); + //HFX_INLINE hfxVec3F &operator *=(const double &df); + //HFX_INLINE hfxVec3F &operator *=(const int i){return ((*this)*=(double)i);}; + + HFX_INLINE hfxVec3F &operator =(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator =(const float all); + //HFX_INLINE hfxVec3F &operator =(const double &all); + //HFX_INLINE hfxVec3F &operator =(const int i){return ((*this)=(double)i);} + + HFX_INLINE const float *operator *()const; + HFX_INLINE float *operator *(); + + HFX_INLINE hfxVec3F Cross(const hfxVec3F &vect) const; + HFX_INLINE float Dot( const hfxVec3F &vect ) const; + HFX_INLINE float Magnitude() const; + // get normalize + HFX_INLINE hfxVec3F Normalized() const; + // normalize in place + HFX_INLINE hfxVec3F &Normalize(); + HFX_INLINE bool IsValid() const; + HFX_INLINE bool IsNaN() const; +#ifndef HFX_PAT_DOESNT_KNOW + HFX_INLINE float Length() const; + HFX_INLINE hfxVec3F Normal() const; +#endif +}; + +struct _box3Base +{ + union + { + struct{ + HFX_vect3Base64 bound_min; + HFX_vect3Base64 bound_max; + }box; + HFX_vect3Base64 min_max[2]; + struct + { + double left; + double down; + double forward; + double right; + double up; + double backward; + }side; + double m[6]; + }; +}; +struct BoundingBox3 : public _box3Base +{ + inline BoundingBox3(const double &left=0, const double &down=0, const double &forward=0, + const double &right=0, const double &up=0, const double &backward=0) + { + side.left = left; + side.down = down; + side.forward = forward; + side.right = right; + side.up = up; + side.backward = backward; + } + inline BoundingBox3(const hfxVec3 &bMin, const hfxVec3 &bMax) + { + BoxMin() = bMin; + BoxMax() = bMax; + } + inline hfxVec3 &BoxMin(){return (hfxVec3&)box.bound_min;}; + inline const hfxVec3 &BoxMin() const {return (const hfxVec3&)box.bound_min;}; + inline hfxVec3 &BoxMax(){return (hfxVec3&)box.bound_max;}; + inline const hfxVec3 &BoxMax() const {return (const hfxVec3&)box.bound_max;}; + inline hfxVec3 Center() const { return (BoxMin() + BoxMax())/(double)2.0; }; + inline hfxVec3 Dimensions() const { return BoxMax() - BoxMin();}; + inline hfxVec3 SpaceBetweenCentered(const BoundingBox3 &other) const {return other.Dimensions() - Dimensions();}; + inline BoundingBox3 SpaceBetween(const BoundingBox3 &other) const {return other - *this;} + inline BoundingBox3 &SetDimensions(const hfxVec3 &dimm) { hfxVec3 cent = Center(); hfxVec3 dim = dimm/2.0; BoxMin() = cent - dim; BoxMax() = cent + dim; return *this; } + inline BoundingBox3 &SetCenter(const hfxVec3 ¢) { hfxVec3 dim = Dimensions(); BoxMin() = cent - dim; BoxMax() = cent + dim; return *this; } + inline operator hfxVec3 *(){return (hfxVec3*)min_max;}; + inline operator const hfxVec3 *() const {return (const hfxVec3*)min_max;}; + inline operator double *() {return m;}; + inline operator const double *() const {return m;}; + inline BoundingBox3 operator -(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() - vect, BoxMax() - vect ); } + inline BoundingBox3 operator +(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() + vect, BoxMax() + vect ); } + inline BoundingBox3 operator *(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() * vect, BoxMax() * vect ); } + inline BoundingBox3 operator /(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() / vect, BoxMax() / vect ); } + inline BoundingBox3 operator *(const double &df) const{ return BoundingBox3( BoxMin() * df, BoxMax() * df ); } + inline BoundingBox3 operator /(const double &df) const{ return BoundingBox3( BoxMin() / df, BoxMax() / df ); } + inline BoundingBox3 operator -(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() - bbox.BoxMin(), BoxMax() - bbox.BoxMax() ); } + inline BoundingBox3 operator +(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() + bbox.BoxMin(), BoxMax() + bbox.BoxMax() ); } + inline BoundingBox3 operator *(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() * bbox.BoxMin(), BoxMax() * bbox.BoxMax() ); } + inline BoundingBox3 operator /(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() / bbox.BoxMin(), BoxMax() / bbox.BoxMax() ); } + inline BoundingBox3 &operator =(const BoundingBox3 &bbox) { BoxMin() = bbox.BoxMin(); BoxMax() = bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator -=(const hfxVec3 &vect){ BoxMin()-=vect; BoxMax()-=vect; return *this; } + inline BoundingBox3 &operator +=(const hfxVec3 &vect){ BoxMin()+=vect; BoxMax()+=vect; return *this; } + inline BoundingBox3 &operator *=(const hfxVec3 &vect){ BoxMin()*=vect; BoxMax()*=vect; return *this; } + inline BoundingBox3 &operator /=(const hfxVec3 &vect){ BoxMin()/=vect; BoxMax()/=vect; return *this; } + inline BoundingBox3 &operator *=(const double &df){ BoxMin()*=df; BoxMax()*=df; return *this; } + inline BoundingBox3 &operator /=(const double &df){ BoxMin()/=df; BoxMax()/=df; return *this; } + inline BoundingBox3 &operator -=(const BoundingBox3 &bbox){ BoxMin()-=bbox.BoxMin(); BoxMax()-=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator +=(const BoundingBox3 &bbox){ BoxMin()+=bbox.BoxMin(); BoxMax()+=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator *=(const BoundingBox3 &bbox){ BoxMin()*=bbox.BoxMin(); BoxMax()*=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator /=(const BoundingBox3 &bbox){ BoxMin()/=bbox.BoxMin(); BoxMax()/=bbox.BoxMax(); return *this; } +}; +#endif +#include "inl_hfxMath.h" +#ifdef HFX_INTERNAL +typedef ::hfxVec3 hfxVec3; +//VECTOR CLASS +#endif |