diff options
Diffstat (limited to 'common/ihfx/types')
| -rw-r--r-- | common/ihfx/types/hfxvec3.h | 306 | ||||
| -rw-r--r-- | common/ihfx/types/inl_hfxMath.h | 141 |
2 files changed, 447 insertions, 0 deletions
diff --git a/common/ihfx/types/hfxvec3.h b/common/ihfx/types/hfxvec3.h new file mode 100644 index 0000000..be8bb8d --- /dev/null +++ b/common/ihfx/types/hfxvec3.h @@ -0,0 +1,306 @@ + + +#ifndef HFX_INTERNAL +struct HFX_vect3Base32 +{ + union + { + struct + { + float x; + float y; + float z; + }; + struct + { + float x; + float y; + float z; + } axis; + struct + { + float right; + float up; + float backward; + } direction; + struct + { + float pitch; + float yaw; + float roll; + } rotation; + struct + { + float wide; + float tall; + float deep; + } dimension; + float m[3]; + }; +}; +// 192 == 3 * 64 == 3 doubles +struct HFX_vect3Base64 +{ + union + { + struct + { + double x; + double y; + double z; + }; + struct + { + double x; + double y; + double z; + } axis; + struct + { + double right; + double up; + double backward; + } direction; + struct + { + double pitch; + double yaw; + double roll; + } rotation; + struct + { + double wide; + double tall; + double deep; + } dimension; + double m[3]; + }; +}; +#endif +#ifdef HFX_INTERNAL +struct hfxVec3internal +#endif +#ifndef HFX_INTERNAL +struct hfxVec3 +#endif + : public HFX_vect3Base64 +{ +#ifndef HFX_INTERNAL + HFX_INLINE HFX_EXPLICIT hfxVec3(const double &_x, const double &_y, const double &_z); + HFX_INLINE HFX_EXPLICIT hfxVec3(const double array_d[3] ); + HFX_INLINE hfxVec3(const hfxVec3 &_copy); +#ifdef HFX_ZERO_INIT + HFX_INLINE HFX_EXPLICIT hfxVec3(); +#endif HFX_ZERO_INIT + HFX_INLINE hfxVec3(); +#endif + + HFX_INLINE double &operator [](int i); + HFX_INLINE const double &operator[](int i) const; + + HFX_INLINE operator double *(); + HFX_INLINE operator const double *() const; + + HFX_INLINE hfxVec3 operator -() const; + + HFX_INLINE hfxVec3 operator -(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 &operator -=(const hfxVec3 &vect); + + HFX_INLINE hfxVec3 operator +(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 &operator +=(const hfxVec3 &vect); + + HFX_INLINE hfxVec3 operator *(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 operator *(const double &df) const; + //HFX_INLINE hfxVec3 operator *(const float f) const; + //HFX_INLINE hfxVec3 operator *(const int i){return ((*this)*((double)i));}; + + HFX_INLINE hfxVec3 operator /(const hfxVec3 &vect) const; + HFX_INLINE hfxVec3 operator /(const double &df) const; + //HFX_INLINE hfxVec3 operator /(const float f) const; + //HFX_INLINE hfxVec3 operator /(const int i){return ((*this)/((double)i));}; + + HFX_INLINE hfxVec3 &operator /=(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator /=(const double &df); + //HFX_INLINE hfxVec3 &operator /=(const float f); + //HFX_INLINE hfxVec3 &operator /=(const int i){return ((*this)/=((double)i));}; + + HFX_INLINE hfxVec3 &operator *=(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator *=(const double &df); + //HFX_INLINE hfxVec3 &operator *=(const float f); + //HFX_INLINE hfxVec3 &operator *=(const int i){return ((*this)*=((double)i));}; + HFX_INLINE hfxVec3 &operator =(const hfxVec3 &vect); + HFX_INLINE hfxVec3 &operator =(const double &all); + //HFX_INLINE hfxVec3 &operator =(const float all); + //HFX_INLINE hfxVec3 &operator =(const int i){return ((*this)=((double)i));} + + HFX_INLINE const double *operator *()const; + HFX_INLINE double *operator *(); + + HFX_INLINE hfxVec3 Cross(const hfxVec3 &vect) const; + HFX_INLINE double Dot( const hfxVec3 &vect ) const; + HFX_INLINE double Magnitude() const; + // get normalize + HFX_INLINE hfxVec3 Normalized() const; + // normalize in place + HFX_INLINE hfxVec3 &Normalize(); + HFX_INLINE bool IsValid() const; + HFX_INLINE bool IsNaN() const; +#ifdef HFX_INTERNAL + HFX_INLINE hfxVec3internal *GetVec3Pointer(){ return (this); }; + HFX_INLINE const hfxVec3internal *GetVec3Pointer()const{ return (this); }; + HFX_INLINE operator hfxVec3 &(){ return *(reinterpret_cast<hfxVec3*>(this)); } + HFX_INLINE operator const hfxVec3 &()const { return *(reinterpret_cast<const hfxVec3*>(this)); } +#endif +#ifndef HFX_PAT_DOESNT_KNOW + HFX_INLINE double Length() const; + HFX_INLINE hfxVec3 Normal() const; +#endif +}; +#ifndef HFX_INTERNAL +#ifndef HFX_NO_TYPEDEFS +typedef hfxVec3 Vect3; +#endif +struct hfxVec3F : public HFX_vect3Base32 +{ + HFX_INLINE hfxVec3F(const float _x, const float _y, const float _z); + HFX_INLINE hfxVec3F(const float array_f[3] ); + HFX_INLINE hfxVec3F(const hfxVec3F &_copy); + HFX_INLINE hfxVec3F(); + + HFX_INLINE float &operator [](int i); + HFX_INLINE const float &operator[](int i) const; + + HFX_INLINE operator float *(); + HFX_INLINE operator const float *() const; + + HFX_INLINE hfxVec3F operator -() const; + + HFX_INLINE hfxVec3F operator -(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F &operator -=(const hfxVec3F &vect); + + HFX_INLINE hfxVec3F operator +(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F &operator +=(const hfxVec3F &vect); + + HFX_INLINE hfxVec3F operator *(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F operator *(const float f) const; + //HFX_INLINE hfxVec3F operator *(const double &df) const; + //HFX_INLINE hfxVec3F operator *(const int i){return ((*this)*(double)i);}; + + HFX_INLINE hfxVec3F operator /(const hfxVec3F &vect) const; + HFX_INLINE hfxVec3F operator /(const float f) const; + //HFX_INLINE hfxVec3F operator /(const double &df) const; + //HFX_INLINE hfxVec3F operator /(const int i){return ((*this)/(double)i);}; + + HFX_INLINE hfxVec3F &operator /=(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator /=(const float f); + //HFX_INLINE hfxVec3F &operator /=(const double &df); + //HFX_INLINE hfxVec3F &operator /=(const int i){return ((*this)/=(double)i);}; + + HFX_INLINE hfxVec3F &operator *=(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator *=(const float f); + //HFX_INLINE hfxVec3F &operator *=(const double &df); + //HFX_INLINE hfxVec3F &operator *=(const int i){return ((*this)*=(double)i);}; + + HFX_INLINE hfxVec3F &operator =(const hfxVec3F &vect); + HFX_INLINE hfxVec3F &operator =(const float all); + //HFX_INLINE hfxVec3F &operator =(const double &all); + //HFX_INLINE hfxVec3F &operator =(const int i){return ((*this)=(double)i);} + + HFX_INLINE const float *operator *()const; + HFX_INLINE float *operator *(); + + HFX_INLINE hfxVec3F Cross(const hfxVec3F &vect) const; + HFX_INLINE float Dot( const hfxVec3F &vect ) const; + HFX_INLINE float Magnitude() const; + // get normalize + HFX_INLINE hfxVec3F Normalized() const; + // normalize in place + HFX_INLINE hfxVec3F &Normalize(); + HFX_INLINE bool IsValid() const; + HFX_INLINE bool IsNaN() const; +#ifndef HFX_PAT_DOESNT_KNOW + HFX_INLINE float Length() const; + HFX_INLINE hfxVec3F Normal() const; +#endif +}; + +struct _box3Base +{ + union + { + struct{ + HFX_vect3Base64 bound_min; + HFX_vect3Base64 bound_max; + }box; + HFX_vect3Base64 min_max[2]; + struct + { + double left; + double down; + double forward; + double right; + double up; + double backward; + }side; + double m[6]; + }; +}; +struct BoundingBox3 : public _box3Base +{ + inline BoundingBox3(const double &left=0, const double &down=0, const double &forward=0, + const double &right=0, const double &up=0, const double &backward=0) + { + side.left = left; + side.down = down; + side.forward = forward; + side.right = right; + side.up = up; + side.backward = backward; + } + inline BoundingBox3(const hfxVec3 &bMin, const hfxVec3 &bMax) + { + BoxMin() = bMin; + BoxMax() = bMax; + } + inline hfxVec3 &BoxMin(){return (hfxVec3&)box.bound_min;}; + inline const hfxVec3 &BoxMin() const {return (const hfxVec3&)box.bound_min;}; + inline hfxVec3 &BoxMax(){return (hfxVec3&)box.bound_max;}; + inline const hfxVec3 &BoxMax() const {return (const hfxVec3&)box.bound_max;}; + inline hfxVec3 Center() const { return (BoxMin() + BoxMax())/(double)2.0; }; + inline hfxVec3 Dimensions() const { return BoxMax() - BoxMin();}; + inline hfxVec3 SpaceBetweenCentered(const BoundingBox3 &other) const {return other.Dimensions() - Dimensions();}; + inline BoundingBox3 SpaceBetween(const BoundingBox3 &other) const {return other - *this;} + inline BoundingBox3 &SetDimensions(const hfxVec3 &dimm) { hfxVec3 cent = Center(); hfxVec3 dim = dimm/2.0; BoxMin() = cent - dim; BoxMax() = cent + dim; return *this; } + inline BoundingBox3 &SetCenter(const hfxVec3 ¢) { hfxVec3 dim = Dimensions(); BoxMin() = cent - dim; BoxMax() = cent + dim; return *this; } + inline operator hfxVec3 *(){return (hfxVec3*)min_max;}; + inline operator const hfxVec3 *() const {return (const hfxVec3*)min_max;}; + inline operator double *() {return m;}; + inline operator const double *() const {return m;}; + inline BoundingBox3 operator -(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() - vect, BoxMax() - vect ); } + inline BoundingBox3 operator +(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() + vect, BoxMax() + vect ); } + inline BoundingBox3 operator *(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() * vect, BoxMax() * vect ); } + inline BoundingBox3 operator /(const hfxVec3 &vect) const { return BoundingBox3( BoxMin() / vect, BoxMax() / vect ); } + inline BoundingBox3 operator *(const double &df) const{ return BoundingBox3( BoxMin() * df, BoxMax() * df ); } + inline BoundingBox3 operator /(const double &df) const{ return BoundingBox3( BoxMin() / df, BoxMax() / df ); } + inline BoundingBox3 operator -(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() - bbox.BoxMin(), BoxMax() - bbox.BoxMax() ); } + inline BoundingBox3 operator +(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() + bbox.BoxMin(), BoxMax() + bbox.BoxMax() ); } + inline BoundingBox3 operator *(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() * bbox.BoxMin(), BoxMax() * bbox.BoxMax() ); } + inline BoundingBox3 operator /(const BoundingBox3 &bbox) const { return BoundingBox3( BoxMin() / bbox.BoxMin(), BoxMax() / bbox.BoxMax() ); } + inline BoundingBox3 &operator =(const BoundingBox3 &bbox) { BoxMin() = bbox.BoxMin(); BoxMax() = bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator -=(const hfxVec3 &vect){ BoxMin()-=vect; BoxMax()-=vect; return *this; } + inline BoundingBox3 &operator +=(const hfxVec3 &vect){ BoxMin()+=vect; BoxMax()+=vect; return *this; } + inline BoundingBox3 &operator *=(const hfxVec3 &vect){ BoxMin()*=vect; BoxMax()*=vect; return *this; } + inline BoundingBox3 &operator /=(const hfxVec3 &vect){ BoxMin()/=vect; BoxMax()/=vect; return *this; } + inline BoundingBox3 &operator *=(const double &df){ BoxMin()*=df; BoxMax()*=df; return *this; } + inline BoundingBox3 &operator /=(const double &df){ BoxMin()/=df; BoxMax()/=df; return *this; } + inline BoundingBox3 &operator -=(const BoundingBox3 &bbox){ BoxMin()-=bbox.BoxMin(); BoxMax()-=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator +=(const BoundingBox3 &bbox){ BoxMin()+=bbox.BoxMin(); BoxMax()+=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator *=(const BoundingBox3 &bbox){ BoxMin()*=bbox.BoxMin(); BoxMax()*=bbox.BoxMax(); return *this; } + inline BoundingBox3 &operator /=(const BoundingBox3 &bbox){ BoxMin()/=bbox.BoxMin(); BoxMax()/=bbox.BoxMax(); return *this; } +}; +#endif +#include "inl_hfxMath.h" +#ifdef HFX_INTERNAL +typedef ::hfxVec3 hfxVec3; +//VECTOR CLASS +#endif diff --git a/common/ihfx/types/inl_hfxMath.h b/common/ihfx/types/inl_hfxMath.h new file mode 100644 index 0000000..2a0b0bc --- /dev/null +++ b/common/ihfx/types/inl_hfxMath.h @@ -0,0 +1,141 @@ +#ifndef _INC_MATH +#include HFX_NO_MERGE(math.h) +#endif +#define HFXVEC3(other,oper)return HFXVEC3T(x##oper##other.x,y##oper##other.y,z##oper##other.z) +#define HFXVEC3F(other,oper) return HFXVEC3T(x##oper##other,y##oper##other,z##oper##other) +#ifndef HFX_INTERNAL +#define HFXVEC3SELF(other,oper)x##oper##other.x;y##oper##other.y;z##oper##other.z;return(*this) +#define HFXVEC3FSELF(other,oper) x##oper##other;y##oper##other;z##oper##other;return(*this) +#endif +#ifdef HFX_INTERNAL +#define HFXVEC3SELF(other,oper)x##oper##other.x;y##oper##other.y;z##oper##other.z;return *(reinterpret_cast<hfxVec3*>(this)) +#define HFXVEC3FSELF(other,oper) x##oper##other;y##oper##other;z##oper##other;return *(reinterpret_cast<hfxVec3*>(this)) +#endif +// 192 bit vect3 +#define HFXVEC3T hfxVec3 +#ifdef HFX_INTERNAL +#define HFXVEC3_DEFTYPE hfxVec3internal +#endif +#ifndef HFX_INTERNAL +#define HFXVEC3_DEFTYPE hfxVec3 +#ifdef HFX_ZERO_INIT +HFX_INLINE HFX_EXPLICIT hfxVec3::hfxVec3() +{ + HFX_MEMSET(m,0,sizeof(double)*3); +} +#endif +HFX_INLINE hfxVec3::hfxVec3() +{ + __assume(0); +} +HFX_INLINE hfxVec3::hfxVec3(const double &_x, const double &_y, const double &_z){x=_x;y=_y;z=_z;}; +HFX_INLINE hfxVec3::hfxVec3(const hfxVec3 &_copy){HFX_MEMCPY(m,_copy.m,sizeof(double)*3);}; +HFX_INLINE hfxVec3::hfxVec3(const double *array_d){HFX_MEMCPY(m,array_d,sizeof(double)*3);} +#endif + +HFX_INLINE bool HFXVEC3_DEFTYPE::IsValid()const{return(!IsNaN());} +HFX_INLINE bool HFXVEC3_DEFTYPE::IsNaN()const{return (x!=x||y!=y||z!=z);} + +HFX_INLINE double HFXVEC3_DEFTYPE::Magnitude()const{return(sqrt(x*x+y*y+z*z));} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Normalized()const{hfxVec3 copy(m);return(copy.Normalize());} +#ifndef HFX_INTERNAL +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::Normalize(){double l=Magnitude();x/=l;y/=l;z/=l;return(*this);} +#endif +#ifdef HFX_INTERNAL +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::Normalize(){double l=Magnitude();x/=l;y/=l;z/=l;return(*(reinterpret_cast<hfxVec3*>(this)));} +#endif +#ifndef HFX_PAT_DOESNT_KNOW +HFX_INLINE double HFXVEC3_DEFTYPE::Length()const{return(Magnitude());}; +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Normal()const{return Normalized();}; +#endif +HFX_INLINE double HFXVEC3_DEFTYPE::Dot( const hfxVec3 &v )const{return(x*v.x+y*v.y+z*v.z);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::Cross(const hfxVec3 &v)const{return hfxVec3(x*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + +HFX_INLINE const double &HFXVEC3_DEFTYPE::operator [](int i)const{return(m[i]);}; +HFX_INLINE double &HFXVEC3_DEFTYPE::operator [](int i){return(m[i]);}; +HFX_INLINE HFXVEC3_DEFTYPE::operator const double *() const{return(m);} +HFX_INLINE HFXVEC3_DEFTYPE::operator double *(){return(m);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator -()const{return(hfxVec3(-x,-y,-z));} +HFX_INLINE double *HFXVEC3_DEFTYPE::operator *(){return(m);}; +HFX_INLINE const double *HFXVEC3_DEFTYPE::operator *()const{return(m);}; + +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator *(const hfxVec3 &v)const{HFXVEC3(v,*);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator +(const hfxVec3 &v)const{HFXVEC3(v,+);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator -(const hfxVec3 &v)const{HFXVEC3(v,-);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator /(const hfxVec3 &v)const{HFXVEC3(v,/);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator =(const hfxVec3 &v){HFXVEC3SELF(v,=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator *=(const hfxVec3 &v){HFXVEC3SELF(v,*=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator +=(const hfxVec3 &v){HFXVEC3SELF(v,+=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator -=(const hfxVec3 &v){HFXVEC3SELF(v,-=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator /=(const hfxVec3 &v){HFXVEC3SELF(v,/=);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator *(const double &d)const{HFXVEC3F(d,*);} +HFX_INLINE hfxVec3 HFXVEC3_DEFTYPE::operator /(const double &d)const{HFXVEC3F(d,/);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator *=(const double &d){HFXVEC3FSELF(d,*=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator /=(const double &d){HFXVEC3FSELF(d,/=);} +//HFX_INLINE hfxVec3 hfxVec3::operator *(const float f)const{HFXVEC3F((double)f,*);} +//HFX_INLINE hfxVec3 hfxVec3::operator /(const float f)const{HFXVEC3F((double)f,/);} +//HFX_INLINE hfxVec3 &hfxVec3::operator *=(const float f){HFXVEC3FSELF((double)f,*=);} +//HFX_INLINE hfxVec3 &hfxVec3::operator /=(const float f){HFXVEC3FSELF((double)f,/=);} +HFX_INLINE hfxVec3 &HFXVEC3_DEFTYPE::operator =(const double &d){x=y=z=d;return(*this);} +//HFX_INLINE hfxVec3 &hfxVec3::operator =(const float f){x=y=z=(double)f;return(*this);} +#undef HFXVEC3T +#undef HFXVEC3_DEFTYPE +#ifndef HFX_INTERNAL +// 96 bit vect3 +#define HFXVEC3T hfxVec3F +HFX_INLINE hfxVec3F::hfxVec3F() +{ +#ifdef HFX_ZERO_INIT + HFX_MEMSET(m,0,sizeof(float)*3); +#endif +} +HFX_INLINE hfxVec3F::hfxVec3F(const float _x, const float _y, const float _z){x=_x;y=_y;z=_z;}; +HFX_INLINE hfxVec3F::hfxVec3F(const hfxVec3F &_copy){HFX_MEMCPY(m,_copy.m,sizeof(float)*3);}; +HFX_INLINE hfxVec3F::hfxVec3F(const float *array_d){HFX_MEMCPY(m,array_d,sizeof(float)*3);} + +HFX_INLINE bool hfxVec3F::IsValid()const{return(!IsNaN());} +HFX_INLINE bool hfxVec3F::IsNaN()const{return (x!=x||y!=y||z!=z);} + +HFX_INLINE float hfxVec3F::Magnitude()const{return(sqrt(x*x+y*y+z*z));} +HFX_INLINE hfxVec3F hfxVec3F::Normalized()const{float l=Magnitude();return(hfxVec3F(x/l,y/l,z/l));} +HFX_INLINE hfxVec3F &hfxVec3F::Normalize(){float l=Magnitude();x/=l;y/=l;z/=l;return(*this);} +#ifndef HFX_PAT_DOESNT_KNOW +HFX_INLINE float hfxVec3F::Length()const{return(Magnitude());}; +HFX_INLINE hfxVec3F hfxVec3F::Normal()const{return Normalized();}; +#endif +HFX_INLINE float hfxVec3F::Dot( const hfxVec3F &v )const{return(x*v.x+y*v.y+z*v.z);} +HFX_INLINE hfxVec3F hfxVec3F::Cross(const hfxVec3F &v)const{return hfxVec3F(x*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + +HFX_INLINE const float &hfxVec3F::operator [](int i)const{return(m[i]);}; +HFX_INLINE float &hfxVec3F::operator [](int i){return(m[i]);}; +HFX_INLINE hfxVec3F::operator const float *() const{return(m);} +HFX_INLINE hfxVec3F::operator float *(){return(m);} +HFX_INLINE hfxVec3F hfxVec3F::operator -()const{return(hfxVec3F(-x,-y,-z));} +HFX_INLINE float *hfxVec3F::operator *(){return(m);}; +HFX_INLINE const float *hfxVec3F::operator *()const{return(m);}; + +HFX_INLINE hfxVec3F hfxVec3F::operator *(const hfxVec3F &v)const{HFXVEC3(v,*);} +HFX_INLINE hfxVec3F hfxVec3F::operator +(const hfxVec3F &v)const{HFXVEC3(v,+);} +HFX_INLINE hfxVec3F hfxVec3F::operator -(const hfxVec3F &v)const{HFXVEC3(v,-);} +HFX_INLINE hfxVec3F hfxVec3F::operator /(const hfxVec3F &v)const{HFXVEC3(v,/);} +HFX_INLINE hfxVec3F &hfxVec3F::operator =(const hfxVec3F &v){HFXVEC3SELF(v,=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const hfxVec3F &v){HFXVEC3SELF(v,*=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator +=(const hfxVec3F &v){HFXVEC3SELF(v,+=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator -=(const hfxVec3F &v){HFXVEC3SELF(v,-=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const hfxVec3F &v){HFXVEC3SELF(v,/=);} +//HFX_INLINE hfxVec3F hfxVec3F::operator *(const double &d)const{HFXVEC3F((float)d,*);} +//HFX_INLINE hfxVec3F hfxVec3F::operator /(const double &d)const{HFXVEC3F((float)d,/);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const double &d){HFXVEC3FSELF((float)d,*=);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const double &d){HFXVEC3FSELF((float)d,/=);} +HFX_INLINE hfxVec3F hfxVec3F::operator *(const float f)const{HFXVEC3F(f,*);} +HFX_INLINE hfxVec3F hfxVec3F::operator /(const float f)const{HFXVEC3F(f,/);} +HFX_INLINE hfxVec3F &hfxVec3F::operator *=(const float f){HFXVEC3FSELF(f,*=);} +HFX_INLINE hfxVec3F &hfxVec3F::operator /=(const float f){HFXVEC3FSELF(f,/=);} +//HFX_INLINE hfxVec3F &hfxVec3F::operator =(const double &d){x=y=z=(float)d;return(*this);} +HFX_INLINE hfxVec3F &hfxVec3F::operator =(const float f){x=y=z=f;return(*this);} +#endif +#undef HFXVEC3T +#undef HFXVEC3 +#undef HFXVEC3SELF +#undef HFXVEC3F +#undef HFXVEC3FSELF
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