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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/modelbrowser/modelbrowser.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/modelbrowser/modelbrowser.cpp')
-rw-r--r--utils/modelbrowser/modelbrowser.cpp498
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diff --git a/utils/modelbrowser/modelbrowser.cpp b/utils/modelbrowser/modelbrowser.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Material editor
+//=============================================================================
+#include <windows.h>
+#include "vstdlib/cvar.h"
+#include "appframework/vguimatsysapp.h"
+#include "filesystem.h"
+#include "materialsystem/imaterialsystem.h"
+#include "vgui/IVGui.h"
+#include "vgui/ISystem.h"
+#include "vgui_controls/Panel.h"
+#include "vgui/ISurface.h"
+#include "vgui_controls/controls.h"
+#include "vgui/IScheme.h"
+#include "vgui/ILocalize.h"
+#include "vgui/IPanel.h"
+#include "tier0/dbg.h"
+#include "vgui_controls/Frame.h"
+#include "vgui_controls/AnimationController.h"
+#include "tier0/icommandline.h"
+#include "materialsystem/MaterialSystem_Config.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "filesystem_init.h"
+#include "vstdlib/iprocessutils.h"
+#include "matsys_controls/matsyscontrols.h"
+#include "matsys_controls/mdlpicker.h"
+#include "IStudioRender.h"
+#include "datacache/idatacache.h"
+#include "datacache/imdlcache.h"
+#include "vphysics_interface.h"
+#include "vgui_controls/frame.h"
+#include "materialsystem/IMaterialSystemHardwareConfig.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "tier3/tier3.h"
+#include "vgui_controls/consoledialog.h"
+#include "icvar.h"
+#include "vgui/keycode.h"
+#include "tier2/p4helpers.h"
+#include "p4lib/ip4.h"
+#include "ivtex.h"
+#include "modelbrowsermaterialproxies.h"
+
+using namespace vgui;
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+const MaterialSystem_Config_t *g_pMaterialSystemConfig;
+
+static CModelBrowserMaterialProxyFactory g_materialProxyFactory;
+
+//-----------------------------------------------------------------------------
+// Spew func
+//-----------------------------------------------------------------------------
+SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg )
+{
+ OutputDebugString( pMsg );
+ switch( spewType )
+ {
+ case SPEW_ASSERT:
+ g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg );
+#ifdef _DEBUG
+ return SPEW_DEBUGGER;
+#else
+ return SPEW_CONTINUE;
+#endif
+
+ case SPEW_ERROR:
+ g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg );
+ return SPEW_ABORT;
+
+ case SPEW_WARNING:
+ g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg );
+ break;
+
+ case SPEW_MESSAGE:
+ {
+ Color c = *GetSpewOutputColor();
+ if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) )
+ g_pCVar->ConsoleDPrintf( pMsg );
+ else
+ g_pCVar->ConsoleColorPrintf( c, pMsg );
+ }
+ break;
+ }
+
+ return SPEW_CONTINUE;
+}
+
+
+//-----------------------------------------------------------------------------
+// FIXME: This should be moved into studiorender
+//-----------------------------------------------------------------------------
+static ConVar r_showenvcubemap( "r_showenvcubemap", "0", FCVAR_CHEAT );
+static ConVar r_eyegloss ( "r_eyegloss", "1", FCVAR_ARCHIVE ); // wet eyes
+static ConVar r_eyemove ( "r_eyemove", "1", FCVAR_ARCHIVE ); // look around
+static ConVar r_eyeshift_x ( "r_eyeshift_x", "0", FCVAR_ARCHIVE ); // eye X position
+static ConVar r_eyeshift_y ( "r_eyeshift_y", "0", FCVAR_ARCHIVE ); // eye Y position
+static ConVar r_eyeshift_z ( "r_eyeshift_z", "0", FCVAR_ARCHIVE ); // eye Z position
+static ConVar r_eyesize ( "r_eyesize", "0", FCVAR_ARCHIVE ); // adjustment to iris textures
+static ConVar mat_softwareskin( "mat_softwareskin", "0", FCVAR_CHEAT );
+static ConVar r_nohw ( "r_nohw", "0", FCVAR_CHEAT );
+static ConVar r_nosw ( "r_nosw", "0", FCVAR_CHEAT );
+static ConVar r_teeth ( "r_teeth", "1" );
+static ConVar r_drawentities ( "r_drawentities", "1", FCVAR_CHEAT );
+static ConVar r_flex ( "r_flex", "1" );
+static ConVar r_eyes ( "r_eyes", "1" );
+static ConVar r_skin ( "r_skin","0", FCVAR_CHEAT );
+static ConVar r_maxmodeldecal ( "r_maxmodeldecal", "50" );
+static ConVar r_modelwireframedecal ( "r_modelwireframedecal", "0", FCVAR_CHEAT );
+static ConVar mat_wireframe ( "mat_wireframe", "0", FCVAR_CHEAT );
+static ConVar mat_normals ( "mat_normals", "0", FCVAR_CHEAT );
+static ConVar r_eyeglintlodpixels ( "r_eyeglintlodpixels", "0", FCVAR_CHEAT );
+static ConVar r_rootlod ( "r_rootlod", "0" );
+
+static StudioRenderConfig_t s_StudioRenderConfig;
+
+void UpdateStudioRenderConfig( void )
+{
+ memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
+
+ s_StudioRenderConfig.bEyeMove = !!r_eyemove.GetInt();
+ s_StudioRenderConfig.fEyeShiftX = r_eyeshift_x.GetFloat();
+ s_StudioRenderConfig.fEyeShiftY = r_eyeshift_y.GetFloat();
+ s_StudioRenderConfig.fEyeShiftZ = r_eyeshift_z.GetFloat();
+ s_StudioRenderConfig.fEyeSize = r_eyesize.GetFloat();
+ if( mat_softwareskin.GetInt() || mat_wireframe.GetInt() )
+ {
+ s_StudioRenderConfig.bSoftwareSkin = true;
+ }
+ else
+ {
+ s_StudioRenderConfig.bSoftwareSkin = false;
+ }
+ s_StudioRenderConfig.bNoHardware = !!r_nohw.GetInt();
+ s_StudioRenderConfig.bNoSoftware = !!r_nosw.GetInt();
+ s_StudioRenderConfig.bTeeth = !!r_teeth.GetInt();
+ s_StudioRenderConfig.drawEntities = r_drawentities.GetInt();
+ s_StudioRenderConfig.bFlex = !!r_flex.GetInt();
+ s_StudioRenderConfig.bEyes = !!r_eyes.GetInt();
+ s_StudioRenderConfig.bWireframe = !!mat_wireframe.GetInt();
+ s_StudioRenderConfig.bDrawNormals = mat_normals.GetBool();
+ s_StudioRenderConfig.skin = r_skin.GetInt();
+ s_StudioRenderConfig.maxDecalsPerModel = r_maxmodeldecal.GetInt();
+ s_StudioRenderConfig.bWireframeDecals = r_modelwireframedecal.GetInt() != 0;
+
+ s_StudioRenderConfig.fullbright = g_pMaterialSystemConfig->nFullbright;
+ s_StudioRenderConfig.bSoftwareLighting = g_pMaterialSystemConfig->bSoftwareLighting;
+
+ s_StudioRenderConfig.bShowEnvCubemapOnly = r_showenvcubemap.GetInt() ? true : false;
+ s_StudioRenderConfig.fEyeGlintPixelWidthLODThreshold = r_eyeglintlodpixels.GetFloat();
+
+ g_pStudioRender->UpdateConfig( s_StudioRenderConfig );
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CModelBrowserApp : public CVguiMatSysApp
+{
+ typedef CVguiMatSysApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual int Main();
+ virtual bool AppUsesReadPixels() { return true; }
+
+private:
+ virtual const char *GetAppName() { return "ModelBrowser"; }
+
+ // Sets a default env_cubemap for rendering materials w/ specularity
+ void InitDefaultEnvCubemap( );
+ void ShutdownDefaultEnvCubemap( );
+ CTextureReference m_DefaultEnvCubemap;
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CModelBrowserApp );
+
+
+//-----------------------------------------------------------------------------
+// Create all singleton systems
+//-----------------------------------------------------------------------------
+bool CModelBrowserApp::Create()
+{
+ if ( !BaseClass::Create() )
+ return false;
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION },
+ { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
+ { "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
+ { "datacache.dll", DATACACHE_INTERFACE_VERSION },
+ { "datacache.dll", MDLCACHE_INTERFACE_VERSION },
+ { "vtex_dll", IVTEX_VERSION_STRING },
+
+ { "", "" } // Required to terminate the list
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ if ( !CommandLine()->CheckParm( "-nop4" ))
+ {
+ AppModule_t hModule = LoadModule( "p4lib" );
+ AddSystem( hModule, P4_INTERFACE_VERSION );
+ }
+ else
+ {
+ g_p4factory->SetDummyMode( true );
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CModelBrowserApp::PreInit( )
+{
+ MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
+
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ // initialize interfaces
+ CreateInterfaceFn appFactory = GetFactory();
+ if (!vgui::VGui_InitMatSysInterfacesList( "ModelBrowser", &appFactory, 1 ))
+ return false;
+
+ if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pMatSystemSurface || !g_pVTex )
+ {
+ Warning( "Model browser is missing a required interface!\n" );
+ return false;
+ }
+
+ g_p4factory->SetOpenFileChangeList( "ModelBrowser Auto Checkout" );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets a default env_cubemap for rendering materials w/ specularity
+//-----------------------------------------------------------------------------
+void CModelBrowserApp::InitDefaultEnvCubemap( )
+{
+ // Deal with the default cubemap
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+ ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true );
+ m_DefaultEnvCubemap.Init( pCubemapTexture );
+ pRenderContext->BindLocalCubemap( pCubemapTexture );
+}
+
+void CModelBrowserApp::ShutdownDefaultEnvCubemap( )
+{
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+ pRenderContext->BindLocalCubemap( NULL );
+ m_DefaultEnvCubemap.Shutdown( );
+}
+
+
+//-----------------------------------------------------------------------------
+// Sequence picker frame
+//-----------------------------------------------------------------------------
+class CMDLBrowserFrame : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CMDLBrowserFrame, vgui::Frame );
+public:
+ CMDLBrowserFrame() : BaseClass( NULL, "MDLPickerFrame" )
+ {
+ m_pMDLPicker = new CMDLPicker( this );
+ SetTitle( "Model Browser", true );
+ SetSizeable( false );
+ SetCloseButtonVisible( false );
+ SetMoveable( false );
+ Activate();
+ m_pMDLPicker->Activate();
+ m_bPositioned = false;
+
+ SetKeyBoardInputEnabled( true );
+
+ m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false );
+ m_pConsole->AddActionSignalTarget( this );
+ }
+
+ virtual ~CMDLBrowserFrame()
+ {
+ delete m_pMDLPicker;
+ }
+
+ virtual void PerformLayout()
+ {
+ BaseClass::PerformLayout();
+
+ int x, y, w, h;
+ GetClientArea( x, y, w, h );
+ m_pMDLPicker->SetBounds( x, y, w, h );
+
+ if ( !m_bPositioned )
+ {
+ m_pConsole->SetSize( w/2, h/2 );
+ m_pConsole->MoveToCenterOfScreen();
+ m_bPositioned = true;
+ }
+ }
+
+ virtual void OnKeyCodePressed( vgui::KeyCode code )
+ {
+ BaseClass::OnKeyCodePressed( code );
+ if ( code == KEY_BACKQUOTE )
+ {
+ if ( !m_pConsole->IsVisible() )
+ {
+ m_pConsole->Activate();
+ }
+ else
+ {
+ m_pConsole->Hide();
+ }
+ }
+ }
+
+ MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command )
+ {
+ CCommand args;
+ args.Tokenize( command );
+
+ ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] );
+ if ( !pCommandBase )
+ {
+ ConWarning( "Unknown command or convar '%s'!\n", args[0] );
+ return;
+ }
+
+ if ( pCommandBase->IsCommand() )
+ {
+ ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase );
+ pCommand->Dispatch( args );
+ return;
+ }
+
+ ConVar *pConVar = static_cast< ConVar* >( pCommandBase );
+ if ( args.ArgC() == 1)
+ {
+ if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
+ {
+ ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() );
+ }
+ else
+ {
+ ConMsg( "%s = %s\n", args[0], pConVar->GetString() );
+ }
+ return;
+ }
+
+ if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) )
+ {
+ pConVar->SetValue( (float)atof( args[1] ) );
+ }
+ else
+ {
+ pConVar->SetValue( args.ArgS() );
+ }
+ }
+
+private:
+ CMDLPicker *m_pMDLPicker;
+ vgui::CConsoleDialog *m_pConsole;
+ bool m_bPositioned;
+};
+
+
+//-----------------------------------------------------------------------------
+// Creates the picker frame
+//-----------------------------------------------------------------------------
+vgui::PHandle CreatePickerFrame()
+{
+ vgui::Frame *pMainPanel = new CMDLBrowserFrame( );
+ pMainPanel->SetParent( g_pVGuiSurface->GetEmbeddedPanel() );
+
+ vgui::PHandle hMainPanel;
+ hMainPanel = pMainPanel;
+
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+ int x, y, w, h;
+ pRenderContext->GetViewport( x, y, w, h );
+ pMainPanel->SetBounds( x+2, y+2, w-4, h-4 );
+
+ return hMainPanel;
+}
+
+
+//-----------------------------------------------------------------------------
+// main application
+//-----------------------------------------------------------------------------
+int CModelBrowserApp::Main()
+{
+ SpewOutputFunc( ModelBrowserSpewFunc );
+ SpewActivate( "console", 1 );
+
+ g_pMaterialSystem->ModInit();
+ g_pMaterialSystem->SetMaterialProxyFactory( &g_materialProxyFactory );
+ if (!SetVideoMode())
+ return 0;
+
+ g_pDataCache->SetSize( 64 * 1024 * 1024 );
+
+ InitDefaultEnvCubemap();
+
+ g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard();
+
+ // configuration settings
+ vgui::system()->SetUserConfigFile( "modelbrowser.vdf", "EXECUTABLE_PATH");
+
+ // load scheme
+ if (!vgui::scheme()->LoadSchemeFromFile( "resource/BoxRocket.res", "ModelBrowser" ))
+ {
+ Assert( 0 );
+ }
+
+ // load the boxrocket localization file
+ g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
+
+ // start vgui
+ g_pVGui->Start();
+
+ // add our main window
+ vgui::PHandle hMainPanel;
+
+ // load the base localization file
+ g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
+ g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
+ g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
+
+ // run app frame loop
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+ vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
+ g_pVGuiSurface->Invalidate( root );
+ while (g_pVGui->IsRunning())
+ {
+ UpdateStudioRenderConfig();
+
+ AppPumpMessages();
+
+ vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
+
+ g_pMaterialSystem->BeginFrame( 0 );
+ g_pStudioRender->BeginFrame();
+
+ pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
+ pRenderContext->ClearBuffers( true, true );
+
+ g_pVGui->RunFrame();
+
+ g_pVGuiSurface->PaintTraverseEx( root, true );
+
+ g_pStudioRender->EndFrame();
+ g_pMaterialSystem->EndFrame( );
+
+ g_pMaterialSystem->SwapBuffers();
+
+ // Disallow closing the dialog
+ if ( !hMainPanel.Get() )
+ {
+ hMainPanel = CreatePickerFrame();
+ }
+ }
+
+ if ( hMainPanel.Get() )
+ {
+ delete hMainPanel.Get();
+ }
+
+ ShutdownDefaultEnvCubemap();
+
+ g_pMaterialSystem->ModShutdown();
+
+ SpewOutputFunc( NULL );
+ return 1;
+}
+
+
+