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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/modelbrowser/modelbrowser.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'utils/modelbrowser/modelbrowser.cpp')
| -rw-r--r-- | utils/modelbrowser/modelbrowser.cpp | 498 |
1 files changed, 498 insertions, 0 deletions
diff --git a/utils/modelbrowser/modelbrowser.cpp b/utils/modelbrowser/modelbrowser.cpp new file mode 100644 index 0000000..8d304f0 --- /dev/null +++ b/utils/modelbrowser/modelbrowser.cpp @@ -0,0 +1,498 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// $Header: $ +// $NoKeywords: $ +// +// Material editor +//============================================================================= +#include <windows.h> +#include "vstdlib/cvar.h" +#include "appframework/vguimatsysapp.h" +#include "filesystem.h" +#include "materialsystem/imaterialsystem.h" +#include "vgui/IVGui.h" +#include "vgui/ISystem.h" +#include "vgui_controls/Panel.h" +#include "vgui/ISurface.h" +#include "vgui_controls/controls.h" +#include "vgui/IScheme.h" +#include "vgui/ILocalize.h" +#include "vgui/IPanel.h" +#include "tier0/dbg.h" +#include "vgui_controls/Frame.h" +#include "vgui_controls/AnimationController.h" +#include "tier0/icommandline.h" +#include "materialsystem/MaterialSystem_Config.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "filesystem_init.h" +#include "vstdlib/iprocessutils.h" +#include "matsys_controls/matsyscontrols.h" +#include "matsys_controls/mdlpicker.h" +#include "IStudioRender.h" +#include "datacache/idatacache.h" +#include "datacache/imdlcache.h" +#include "vphysics_interface.h" +#include "vgui_controls/frame.h" +#include "materialsystem/IMaterialSystemHardwareConfig.h" +#include "materialsystem/MaterialSystemUtil.h" +#include "tier3/tier3.h" +#include "vgui_controls/consoledialog.h" +#include "icvar.h" +#include "vgui/keycode.h" +#include "tier2/p4helpers.h" +#include "p4lib/ip4.h" +#include "ivtex.h" +#include "modelbrowsermaterialproxies.h" + +using namespace vgui; + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +const MaterialSystem_Config_t *g_pMaterialSystemConfig; + +static CModelBrowserMaterialProxyFactory g_materialProxyFactory; + +//----------------------------------------------------------------------------- +// Spew func +//----------------------------------------------------------------------------- +SpewRetval_t ModelBrowserSpewFunc( SpewType_t spewType, const tchar *pMsg ) +{ + OutputDebugString( pMsg ); + switch( spewType ) + { + case SPEW_ASSERT: + g_pCVar->ConsoleColorPrintf( Color( 255, 192, 0, 255 ), pMsg ); +#ifdef _DEBUG + return SPEW_DEBUGGER; +#else + return SPEW_CONTINUE; +#endif + + case SPEW_ERROR: + g_pCVar->ConsoleColorPrintf( Color( 255, 0, 0, 255 ), pMsg ); + return SPEW_ABORT; + + case SPEW_WARNING: + g_pCVar->ConsoleColorPrintf( Color( 192, 192, 0, 255 ), pMsg ); + break; + + case SPEW_MESSAGE: + { + Color c = *GetSpewOutputColor(); + if ( !Q_stricmp( GetSpewOutputGroup(), "developer" ) ) + g_pCVar->ConsoleDPrintf( pMsg ); + else + g_pCVar->ConsoleColorPrintf( c, pMsg ); + } + break; + } + + return SPEW_CONTINUE; +} + + +//----------------------------------------------------------------------------- +// FIXME: This should be moved into studiorender +//----------------------------------------------------------------------------- +static ConVar r_showenvcubemap( "r_showenvcubemap", "0", FCVAR_CHEAT ); +static ConVar r_eyegloss ( "r_eyegloss", "1", FCVAR_ARCHIVE ); // wet eyes +static ConVar r_eyemove ( "r_eyemove", "1", FCVAR_ARCHIVE ); // look around +static ConVar r_eyeshift_x ( "r_eyeshift_x", "0", FCVAR_ARCHIVE ); // eye X position +static ConVar r_eyeshift_y ( "r_eyeshift_y", "0", FCVAR_ARCHIVE ); // eye Y position +static ConVar r_eyeshift_z ( "r_eyeshift_z", "0", FCVAR_ARCHIVE ); // eye Z position +static ConVar r_eyesize ( "r_eyesize", "0", FCVAR_ARCHIVE ); // adjustment to iris textures +static ConVar mat_softwareskin( "mat_softwareskin", "0", FCVAR_CHEAT ); +static ConVar r_nohw ( "r_nohw", "0", FCVAR_CHEAT ); +static ConVar r_nosw ( "r_nosw", "0", FCVAR_CHEAT ); +static ConVar r_teeth ( "r_teeth", "1" ); +static ConVar r_drawentities ( "r_drawentities", "1", FCVAR_CHEAT ); +static ConVar r_flex ( "r_flex", "1" ); +static ConVar r_eyes ( "r_eyes", "1" ); +static ConVar r_skin ( "r_skin","0", FCVAR_CHEAT ); +static ConVar r_maxmodeldecal ( "r_maxmodeldecal", "50" ); +static ConVar r_modelwireframedecal ( "r_modelwireframedecal", "0", FCVAR_CHEAT ); +static ConVar mat_wireframe ( "mat_wireframe", "0", FCVAR_CHEAT ); +static ConVar mat_normals ( "mat_normals", "0", FCVAR_CHEAT ); +static ConVar r_eyeglintlodpixels ( "r_eyeglintlodpixels", "0", FCVAR_CHEAT ); +static ConVar r_rootlod ( "r_rootlod", "0" ); + +static StudioRenderConfig_t s_StudioRenderConfig; + +void UpdateStudioRenderConfig( void ) +{ + memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) ); + + s_StudioRenderConfig.bEyeMove = !!r_eyemove.GetInt(); + s_StudioRenderConfig.fEyeShiftX = r_eyeshift_x.GetFloat(); + s_StudioRenderConfig.fEyeShiftY = r_eyeshift_y.GetFloat(); + s_StudioRenderConfig.fEyeShiftZ = r_eyeshift_z.GetFloat(); + s_StudioRenderConfig.fEyeSize = r_eyesize.GetFloat(); + if( mat_softwareskin.GetInt() || mat_wireframe.GetInt() ) + { + s_StudioRenderConfig.bSoftwareSkin = true; + } + else + { + s_StudioRenderConfig.bSoftwareSkin = false; + } + s_StudioRenderConfig.bNoHardware = !!r_nohw.GetInt(); + s_StudioRenderConfig.bNoSoftware = !!r_nosw.GetInt(); + s_StudioRenderConfig.bTeeth = !!r_teeth.GetInt(); + s_StudioRenderConfig.drawEntities = r_drawentities.GetInt(); + s_StudioRenderConfig.bFlex = !!r_flex.GetInt(); + s_StudioRenderConfig.bEyes = !!r_eyes.GetInt(); + s_StudioRenderConfig.bWireframe = !!mat_wireframe.GetInt(); + s_StudioRenderConfig.bDrawNormals = mat_normals.GetBool(); + s_StudioRenderConfig.skin = r_skin.GetInt(); + s_StudioRenderConfig.maxDecalsPerModel = r_maxmodeldecal.GetInt(); + s_StudioRenderConfig.bWireframeDecals = r_modelwireframedecal.GetInt() != 0; + + s_StudioRenderConfig.fullbright = g_pMaterialSystemConfig->nFullbright; + s_StudioRenderConfig.bSoftwareLighting = g_pMaterialSystemConfig->bSoftwareLighting; + + s_StudioRenderConfig.bShowEnvCubemapOnly = r_showenvcubemap.GetInt() ? true : false; + s_StudioRenderConfig.fEyeGlintPixelWidthLODThreshold = r_eyeglintlodpixels.GetFloat(); + + g_pStudioRender->UpdateConfig( s_StudioRenderConfig ); +} + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CModelBrowserApp : public CVguiMatSysApp +{ + typedef CVguiMatSysApp BaseClass; + +public: + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit(); + virtual int Main(); + virtual bool AppUsesReadPixels() { return true; } + +private: + virtual const char *GetAppName() { return "ModelBrowser"; } + + // Sets a default env_cubemap for rendering materials w/ specularity + void InitDefaultEnvCubemap( ); + void ShutdownDefaultEnvCubemap( ); + CTextureReference m_DefaultEnvCubemap; +}; + +DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CModelBrowserApp ); + + +//----------------------------------------------------------------------------- +// Create all singleton systems +//----------------------------------------------------------------------------- +bool CModelBrowserApp::Create() +{ + if ( !BaseClass::Create() ) + return false; + + AppSystemInfo_t appSystems[] = + { + { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, + { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, + { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, + { "datacache.dll", DATACACHE_INTERFACE_VERSION }, + { "datacache.dll", MDLCACHE_INTERFACE_VERSION }, + { "vtex_dll", IVTEX_VERSION_STRING }, + + { "", "" } // Required to terminate the list + }; + + if ( !AddSystems( appSystems ) ) + return false; + + if ( !CommandLine()->CheckParm( "-nop4" )) + { + AppModule_t hModule = LoadModule( "p4lib" ); + AddSystem( hModule, P4_INTERFACE_VERSION ); + } + else + { + g_p4factory->SetDummyMode( true ); + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CModelBrowserApp::PreInit( ) +{ + MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); + + if ( !BaseClass::PreInit() ) + return false; + + // initialize interfaces + CreateInterfaceFn appFactory = GetFactory(); + if (!vgui::VGui_InitMatSysInterfacesList( "ModelBrowser", &appFactory, 1 )) + return false; + + if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pMatSystemSurface || !g_pVTex ) + { + Warning( "Model browser is missing a required interface!\n" ); + return false; + } + + g_p4factory->SetOpenFileChangeList( "ModelBrowser Auto Checkout" ); + + return true; +} + + +//----------------------------------------------------------------------------- +// Sets a default env_cubemap for rendering materials w/ specularity +//----------------------------------------------------------------------------- +void CModelBrowserApp::InitDefaultEnvCubemap( ) +{ + // Deal with the default cubemap + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + ITexture *pCubemapTexture = g_pMaterialSystem->FindTexture( "editor/cubemap", NULL, true ); + m_DefaultEnvCubemap.Init( pCubemapTexture ); + pRenderContext->BindLocalCubemap( pCubemapTexture ); +} + +void CModelBrowserApp::ShutdownDefaultEnvCubemap( ) +{ + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + pRenderContext->BindLocalCubemap( NULL ); + m_DefaultEnvCubemap.Shutdown( ); +} + + +//----------------------------------------------------------------------------- +// Sequence picker frame +//----------------------------------------------------------------------------- +class CMDLBrowserFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CMDLBrowserFrame, vgui::Frame ); +public: + CMDLBrowserFrame() : BaseClass( NULL, "MDLPickerFrame" ) + { + m_pMDLPicker = new CMDLPicker( this ); + SetTitle( "Model Browser", true ); + SetSizeable( false ); + SetCloseButtonVisible( false ); + SetMoveable( false ); + Activate(); + m_pMDLPicker->Activate(); + m_bPositioned = false; + + SetKeyBoardInputEnabled( true ); + + m_pConsole = new vgui::CConsoleDialog( this, "ConsoleDialog", false ); + m_pConsole->AddActionSignalTarget( this ); + } + + virtual ~CMDLBrowserFrame() + { + delete m_pMDLPicker; + } + + virtual void PerformLayout() + { + BaseClass::PerformLayout(); + + int x, y, w, h; + GetClientArea( x, y, w, h ); + m_pMDLPicker->SetBounds( x, y, w, h ); + + if ( !m_bPositioned ) + { + m_pConsole->SetSize( w/2, h/2 ); + m_pConsole->MoveToCenterOfScreen(); + m_bPositioned = true; + } + } + + virtual void OnKeyCodePressed( vgui::KeyCode code ) + { + BaseClass::OnKeyCodePressed( code ); + if ( code == KEY_BACKQUOTE ) + { + if ( !m_pConsole->IsVisible() ) + { + m_pConsole->Activate(); + } + else + { + m_pConsole->Hide(); + } + } + } + + MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command ) + { + CCommand args; + args.Tokenize( command ); + + ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] ); + if ( !pCommandBase ) + { + ConWarning( "Unknown command or convar '%s'!\n", args[0] ); + return; + } + + if ( pCommandBase->IsCommand() ) + { + ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase ); + pCommand->Dispatch( args ); + return; + } + + ConVar *pConVar = static_cast< ConVar* >( pCommandBase ); + if ( args.ArgC() == 1) + { + if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) + { + ConMsg( "%s = %f\n", args[0], pConVar->GetFloat() ); + } + else + { + ConMsg( "%s = %s\n", args[0], pConVar->GetString() ); + } + return; + } + + if ( pConVar->IsFlagSet( FCVAR_NEVER_AS_STRING ) ) + { + pConVar->SetValue( (float)atof( args[1] ) ); + } + else + { + pConVar->SetValue( args.ArgS() ); + } + } + +private: + CMDLPicker *m_pMDLPicker; + vgui::CConsoleDialog *m_pConsole; + bool m_bPositioned; +}; + + +//----------------------------------------------------------------------------- +// Creates the picker frame +//----------------------------------------------------------------------------- +vgui::PHandle CreatePickerFrame() +{ + vgui::Frame *pMainPanel = new CMDLBrowserFrame( ); + pMainPanel->SetParent( g_pVGuiSurface->GetEmbeddedPanel() ); + + vgui::PHandle hMainPanel; + hMainPanel = pMainPanel; + + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + int x, y, w, h; + pRenderContext->GetViewport( x, y, w, h ); + pMainPanel->SetBounds( x+2, y+2, w-4, h-4 ); + + return hMainPanel; +} + + +//----------------------------------------------------------------------------- +// main application +//----------------------------------------------------------------------------- +int CModelBrowserApp::Main() +{ + SpewOutputFunc( ModelBrowserSpewFunc ); + SpewActivate( "console", 1 ); + + g_pMaterialSystem->ModInit(); + g_pMaterialSystem->SetMaterialProxyFactory( &g_materialProxyFactory ); + if (!SetVideoMode()) + return 0; + + g_pDataCache->SetSize( 64 * 1024 * 1024 ); + + InitDefaultEnvCubemap(); + + g_pMaterialSystemConfig = &g_pMaterialSystem->GetCurrentConfigForVideoCard(); + + // configuration settings + vgui::system()->SetUserConfigFile( "modelbrowser.vdf", "EXECUTABLE_PATH"); + + // load scheme + if (!vgui::scheme()->LoadSchemeFromFile( "resource/BoxRocket.res", "ModelBrowser" )) + { + Assert( 0 ); + } + + // load the boxrocket localization file + g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); + + // start vgui + g_pVGui->Start(); + + // add our main window + vgui::PHandle hMainPanel; + + // load the base localization file + g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); + g_pFullFileSystem->AddSearchPath("platform", "PLATFORM"); + g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); + + // run app frame loop + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel(); + g_pVGuiSurface->Invalidate( root ); + while (g_pVGui->IsRunning()) + { + UpdateStudioRenderConfig(); + + AppPumpMessages(); + + vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() ); + + g_pMaterialSystem->BeginFrame( 0 ); + g_pStudioRender->BeginFrame(); + + pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); + pRenderContext->ClearBuffers( true, true ); + + g_pVGui->RunFrame(); + + g_pVGuiSurface->PaintTraverseEx( root, true ); + + g_pStudioRender->EndFrame(); + g_pMaterialSystem->EndFrame( ); + + g_pMaterialSystem->SwapBuffers(); + + // Disallow closing the dialog + if ( !hMainPanel.Get() ) + { + hMainPanel = CreatePickerFrame(); + } + } + + if ( hMainPanel.Get() ) + { + delete hMainPanel.Get(); + } + + ShutdownDefaultEnvCubemap(); + + g_pMaterialSystem->ModShutdown(); + + SpewOutputFunc( NULL ); + return 1; +} + + + |