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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/elementviewer/elementviewer.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/elementviewer/elementviewer.cpp')
| -rw-r--r-- | utils/elementviewer/elementviewer.cpp | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/utils/elementviewer/elementviewer.cpp b/utils/elementviewer/elementviewer.cpp new file mode 100644 index 0000000..ca4dcba --- /dev/null +++ b/utils/elementviewer/elementviewer.cpp @@ -0,0 +1,348 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// $Header: $ +// $NoKeywords: $ +// +// Material editor +//============================================================================= +#include <windows.h> +#include "vstdlib/cvar.h" +#include "appframework/vguimatsysapp.h" +#include "filesystem.h" +#include "materialsystem/imaterialsystem.h" +#include "vgui/IVGui.h" +#include "vgui_controls/Panel.h" +#include "vgui/ISurface.h" +#include "vgui_controls/controls.h" +#include "vgui/IScheme.h" +#include "vgui/ILocalize.h" +#include "vgui/IPanel.h" +#include "tier0/dbg.h" +#include "vgui_controls/Frame.h" +#include "vgui_controls/AnimationController.h" +#include "datamodel/dmelementfactoryhelper.h" +#include "tier0/icommandline.h" +#include "materialsystem/MaterialSystem_Config.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "datamodel/dmelement.h" +#include "filesystem_init.h" +#include "vstdlib/iprocessutils.h" +#include "dmserializers/idmserializers.h" +#include "dme_controls/dmecontrols.h" +#include "p4lib/ip4.h" +#include "tier3/tier3.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +vgui::Panel *CreateElementViewerPanel(); + + +//----------------------------------------------------------------------------- +// redirect spew to debug output window +//----------------------------------------------------------------------------- +SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg ) +{ + OutputDebugString( pMsg ); + + switch( spewType ) + { + case SPEW_MESSAGE: + case SPEW_WARNING: + case SPEW_LOG: + return SPEW_CONTINUE; + + case SPEW_ASSERT: + case SPEW_ERROR: + default: + return SPEW_DEBUGGER; + } +} + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CElementViewerApp : public CVguiMatSysApp +{ + typedef CVguiMatSysApp BaseClass; + +public: + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit( ); + virtual int Main(); + virtual void Destroy(); + +private: + virtual const char *GetAppName() { return "ElementViewer"; } +}; + +DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CElementViewerApp ); + + +//----------------------------------------------------------------------------- +// Create all singleton systems +//----------------------------------------------------------------------------- +bool CElementViewerApp::Create() +{ + SpewOutputFunc( SpewToODS ); + + // This is a little cheezy but fast... + CommandLine()->AppendParm( "-resizing", NULL ); + + if ( !BaseClass::Create() ) + return false; + + AppSystemInfo_t appSystems[] = + { + { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, + { "p4lib.dll", P4_INTERFACE_VERSION }, + { "", "" } // Required to terminate the list + }; + + AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); + AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); + AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION ); + + return AddSystems( appSystems ); +} + +void CElementViewerApp::Destroy() +{ + BaseClass::Destroy(); +} + + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CElementViewerApp::PreInit( ) +{ + if ( !BaseClass::PreInit() ) + return false; + + if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pDataModel || !g_pMatSystemSurface || !p4 ) + { + Error( "Element viewer is missing required interfaces!\n" ); + return false; + } + + return true; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void VGui_RecursivePrintTree( int depth, int start, int end, vgui::Panel *current, int& totaldrawn ) +{ + // No more room + if ( totaldrawn >= 128 ) + return; + + if ( !current ) + return; + + int count = current->GetChildCount(); + for ( int i = 0; i < count ; i++ ) + { + vgui::Panel *panel = current->GetChild( i ); +// Msg( "%i: %s : %p, %s %s\n", +// i + 1, +// panel->GetName(), +// panel, +// panel->IsVisible() ? "visible" : "hidden", +// panel->IsPopup() ? "popup" : "" ); + + int width = panel->GetWide(); + int height = panel->GetTall(); + int x, y; + + panel->GetPos( x, y ); + + if ( depth >= start && depth <= end ) + { + totaldrawn++; + Msg( + // Con_NPrintf( totaldrawn++, + "%s (%i.%i): %p, %s %s x(%i) y(%i) w(%i) h(%i)\n", + panel->GetName(), + depth + 1, + i + 1, + panel, + panel->IsVisible() ? "visible" : "hidden", + panel->IsPopup() ? "popup" : "", + x, y, + width, height ); + } + + VGui_RecursivePrintTree( depth + 1, start, end, panel, totaldrawn ); + } +} + +#define VGUI_DRAWPOPUPS 1 +#define VGUI_DRAWTREE 0 +#define VGUI_DRAWPANEL "" +#define VGUI_TREESTART 0 +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void VGui_DrawPopups( void ) +{ + if ( !VGUI_DRAWPOPUPS ) + return; + + int c = vgui::surface()->GetPopupCount(); + for ( int i = 0; i < c; i++ ) + { + vgui::VPANEL popup = vgui::surface()->GetPopup( i ); + if ( !popup ) + continue; + + const char *p = vgui::ipanel()->GetName( popup ); + bool visible = vgui::ipanel()->IsVisible( popup ); + + int width, height; + int x, y; + + vgui::ipanel()->GetSize( popup, width, height ); + vgui::ipanel()->GetPos( popup, x, y ); + + //Con_NPrintf( i, + Msg( + "%i: %s : %x, %s pos(%i,%i) w(%i) h(%i)\n", + i, + p, + popup, + visible ? "visible" : "hidden", + x, y, + width, height ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void VGui_DrawHierarchy( void ) +{ + if ( VGUI_DRAWTREE <= 0 && Q_strlen( VGUI_DRAWPANEL ) <= 0 ) + return; + + Msg( "\n" ); + + int startlevel = 0; + int endlevel = 1000; + + bool wholetree = VGUI_DRAWTREE > 0 ? true : false; + + if ( wholetree ) + { + startlevel = VGUI_TREESTART; + endlevel = VGUI_DRAWTREE; + } + + // Can't start after end + startlevel = min( endlevel, startlevel ); + + int drawn = 0; + + vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); + if ( !root ) + return; + + vgui::Panel *p = vgui::ipanel()->GetPanel( root, "ElementViewer" ); + + if ( !wholetree ) + { + // Find named panel + char const *name = VGUI_DRAWPANEL; + p = p->FindChildByName( name, true ); + } + + if ( !p ) + return; + + VGui_RecursivePrintTree( 0, startlevel, endlevel, p, drawn ); +} + +//----------------------------------------------------------------------------- +// main application +//----------------------------------------------------------------------------- +int CElementViewerApp::Main() +{ + g_pMaterialSystem->ModInit(); + if (!SetVideoMode()) + return 0; + + // load scheme + if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" )) + { + Assert( 0 ); + } + + // load the boxrocket localization file + g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); + + // load the base localization file + g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); + g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" ); + g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); + g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt"); + + // start vgui + g_pVGui->Start(); + + // add our main window + vgui::Panel *mainPanel = CreateElementViewerPanel(); + + // run app frame loop + vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); + vgui::surface()->Invalidate( root ); + + CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); + int nLastTime = Plat_MSTime(); + while (g_pVGui->IsRunning()) + { + // Give other applications a chance to run + Sleep( 1 ); + int nTime = Plat_MSTime(); + if ( ( nTime - nLastTime ) < 16 ) + continue; + nLastTime = nTime; + + g_pDmElementFramework->BeginEdit(); + + AppPumpMessages(); + + pRenderContext->Viewport( 0, 0, GetWindowWidth(), GetWindowHeight() ); + + vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() ); + + g_pMaterialSystem->BeginFrame( 0 ); + pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); + pRenderContext->ClearBuffers( true, true ); + + g_pVGui->RunFrame(); + + g_pVGuiSurface->PaintTraverseEx( root, true ); + + g_pMaterialSystem->EndFrame(); + g_pMaterialSystem->SwapBuffers(); + + } + + delete mainPanel; + + g_pMaterialSystem->ModShutdown(); + + return 1; +} + + + |