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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/elementviewer/elementviewer.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Material editor
+//=============================================================================
+#include <windows.h>
+#include "vstdlib/cvar.h"
+#include "appframework/vguimatsysapp.h"
+#include "filesystem.h"
+#include "materialsystem/imaterialsystem.h"
+#include "vgui/IVGui.h"
+#include "vgui_controls/Panel.h"
+#include "vgui/ISurface.h"
+#include "vgui_controls/controls.h"
+#include "vgui/IScheme.h"
+#include "vgui/ILocalize.h"
+#include "vgui/IPanel.h"
+#include "tier0/dbg.h"
+#include "vgui_controls/Frame.h"
+#include "vgui_controls/AnimationController.h"
+#include "datamodel/dmelementfactoryhelper.h"
+#include "tier0/icommandline.h"
+#include "materialsystem/MaterialSystem_Config.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "datamodel/dmelement.h"
+#include "filesystem_init.h"
+#include "vstdlib/iprocessutils.h"
+#include "dmserializers/idmserializers.h"
+#include "dme_controls/dmecontrols.h"
+#include "p4lib/ip4.h"
+#include "tier3/tier3.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+vgui::Panel *CreateElementViewerPanel();
+
+
+//-----------------------------------------------------------------------------
+// redirect spew to debug output window
+//-----------------------------------------------------------------------------
+SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg )
+{
+ OutputDebugString( pMsg );
+
+ switch( spewType )
+ {
+ case SPEW_MESSAGE:
+ case SPEW_WARNING:
+ case SPEW_LOG:
+ return SPEW_CONTINUE;
+
+ case SPEW_ASSERT:
+ case SPEW_ERROR:
+ default:
+ return SPEW_DEBUGGER;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CElementViewerApp : public CVguiMatSysApp
+{
+ typedef CVguiMatSysApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit( );
+ virtual int Main();
+ virtual void Destroy();
+
+private:
+ virtual const char *GetAppName() { return "ElementViewer"; }
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CElementViewerApp );
+
+
+//-----------------------------------------------------------------------------
+// Create all singleton systems
+//-----------------------------------------------------------------------------
+bool CElementViewerApp::Create()
+{
+ SpewOutputFunc( SpewToODS );
+
+ // This is a little cheezy but fast...
+ CommandLine()->AppendParm( "-resizing", NULL );
+
+ if ( !BaseClass::Create() )
+ return false;
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION },
+ { "p4lib.dll", P4_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION );
+ AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION );
+ AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION );
+
+ return AddSystems( appSystems );
+}
+
+void CElementViewerApp::Destroy()
+{
+ BaseClass::Destroy();
+}
+
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CElementViewerApp::PreInit( )
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pDataModel || !g_pMatSystemSurface || !p4 )
+ {
+ Error( "Element viewer is missing required interfaces!\n" );
+ return false;
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void VGui_RecursivePrintTree( int depth, int start, int end, vgui::Panel *current, int& totaldrawn )
+{
+ // No more room
+ if ( totaldrawn >= 128 )
+ return;
+
+ if ( !current )
+ return;
+
+ int count = current->GetChildCount();
+ for ( int i = 0; i < count ; i++ )
+ {
+ vgui::Panel *panel = current->GetChild( i );
+// Msg( "%i: %s : %p, %s %s\n",
+// i + 1,
+// panel->GetName(),
+// panel,
+// panel->IsVisible() ? "visible" : "hidden",
+// panel->IsPopup() ? "popup" : "" );
+
+ int width = panel->GetWide();
+ int height = panel->GetTall();
+ int x, y;
+
+ panel->GetPos( x, y );
+
+ if ( depth >= start && depth <= end )
+ {
+ totaldrawn++;
+ Msg(
+ // Con_NPrintf( totaldrawn++,
+ "%s (%i.%i): %p, %s %s x(%i) y(%i) w(%i) h(%i)\n",
+ panel->GetName(),
+ depth + 1,
+ i + 1,
+ panel,
+ panel->IsVisible() ? "visible" : "hidden",
+ panel->IsPopup() ? "popup" : "",
+ x, y,
+ width, height );
+ }
+
+ VGui_RecursivePrintTree( depth + 1, start, end, panel, totaldrawn );
+ }
+}
+
+#define VGUI_DRAWPOPUPS 1
+#define VGUI_DRAWTREE 0
+#define VGUI_DRAWPANEL ""
+#define VGUI_TREESTART 0
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void VGui_DrawPopups( void )
+{
+ if ( !VGUI_DRAWPOPUPS )
+ return;
+
+ int c = vgui::surface()->GetPopupCount();
+ for ( int i = 0; i < c; i++ )
+ {
+ vgui::VPANEL popup = vgui::surface()->GetPopup( i );
+ if ( !popup )
+ continue;
+
+ const char *p = vgui::ipanel()->GetName( popup );
+ bool visible = vgui::ipanel()->IsVisible( popup );
+
+ int width, height;
+ int x, y;
+
+ vgui::ipanel()->GetSize( popup, width, height );
+ vgui::ipanel()->GetPos( popup, x, y );
+
+ //Con_NPrintf( i,
+ Msg(
+ "%i: %s : %x, %s pos(%i,%i) w(%i) h(%i)\n",
+ i,
+ p,
+ popup,
+ visible ? "visible" : "hidden",
+ x, y,
+ width, height );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void VGui_DrawHierarchy( void )
+{
+ if ( VGUI_DRAWTREE <= 0 && Q_strlen( VGUI_DRAWPANEL ) <= 0 )
+ return;
+
+ Msg( "\n" );
+
+ int startlevel = 0;
+ int endlevel = 1000;
+
+ bool wholetree = VGUI_DRAWTREE > 0 ? true : false;
+
+ if ( wholetree )
+ {
+ startlevel = VGUI_TREESTART;
+ endlevel = VGUI_DRAWTREE;
+ }
+
+ // Can't start after end
+ startlevel = min( endlevel, startlevel );
+
+ int drawn = 0;
+
+ vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel();
+ if ( !root )
+ return;
+
+ vgui::Panel *p = vgui::ipanel()->GetPanel( root, "ElementViewer" );
+
+ if ( !wholetree )
+ {
+ // Find named panel
+ char const *name = VGUI_DRAWPANEL;
+ p = p->FindChildByName( name, true );
+ }
+
+ if ( !p )
+ return;
+
+ VGui_RecursivePrintTree( 0, startlevel, endlevel, p, drawn );
+}
+
+//-----------------------------------------------------------------------------
+// main application
+//-----------------------------------------------------------------------------
+int CElementViewerApp::Main()
+{
+ g_pMaterialSystem->ModInit();
+ if (!SetVideoMode())
+ return 0;
+
+ // load scheme
+ if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" ))
+ {
+ Assert( 0 );
+ }
+
+ // load the boxrocket localization file
+ g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
+
+ // load the base localization file
+ g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
+ g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" );
+ g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
+ g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt");
+
+ // start vgui
+ g_pVGui->Start();
+
+ // add our main window
+ vgui::Panel *mainPanel = CreateElementViewerPanel();
+
+ // run app frame loop
+ vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel();
+ vgui::surface()->Invalidate( root );
+
+ CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
+ int nLastTime = Plat_MSTime();
+ while (g_pVGui->IsRunning())
+ {
+ // Give other applications a chance to run
+ Sleep( 1 );
+ int nTime = Plat_MSTime();
+ if ( ( nTime - nLastTime ) < 16 )
+ continue;
+ nLastTime = nTime;
+
+ g_pDmElementFramework->BeginEdit();
+
+ AppPumpMessages();
+
+ pRenderContext->Viewport( 0, 0, GetWindowWidth(), GetWindowHeight() );
+
+ vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() );
+
+ g_pMaterialSystem->BeginFrame( 0 );
+ pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
+ pRenderContext->ClearBuffers( true, true );
+
+ g_pVGui->RunFrame();
+
+ g_pVGuiSurface->PaintTraverseEx( root, true );
+
+ g_pMaterialSystem->EndFrame();
+ g_pMaterialSystem->SwapBuffers();
+
+ }
+
+ delete mainPanel;
+
+ g_pMaterialSystem->ModShutdown();
+
+ return 1;
+}
+
+
+