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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tools/gameevents/gameevents.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'tools/gameevents/gameevents.cpp')
-rw-r--r--tools/gameevents/gameevents.cpp625
1 files changed, 625 insertions, 0 deletions
diff --git a/tools/gameevents/gameevents.cpp b/tools/gameevents/gameevents.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "toolutils/basetoolsystem.h"
+#include "toolutils/recentfilelist.h"
+#include "toolutils/toolmenubar.h"
+#include "toolutils/toolswitchmenubutton.h"
+#include "toolutils/toolfilemenubutton.h"
+#include "toolutils/toolmenubutton.h"
+#include "vgui_controls/Menu.h"
+#include "tier1/KeyValues.h"
+#include "toolutils/enginetools_int.h"
+#include "toolframework/ienginetool.h"
+#include "vgui/IInput.h"
+#include "vgui/KeyCode.h"
+#include "vgui_controls/FileOpenDialog.h"
+#include "filesystem.h"
+#include "vgui/ilocalize.h"
+#include "dme_controls/elementpropertiestree.h"
+#include "tier0/icommandline.h"
+#include "materialsystem/imaterialsystem.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "tier3/tier3.h"
+#include "tier2/fileutils.h"
+#include "gameeventeditdoc.h"
+#include "gameeventeditpanel.h"
+#include "toolutils/toolwindowfactory.h"
+#include "toolutils/savewindowpositions.h" // for windowposmgr
+#include "toolutils/ConsolePage.h"
+#include "igameevents.h"
+
+IGameEventManager2 *gameeventmanager = NULL;
+
+using namespace vgui;
+
+
+const char *GetVGuiControlsModuleName()
+{
+ return "GameEvents";
+}
+
+//-----------------------------------------------------------------------------
+// Connect, disconnect
+//-----------------------------------------------------------------------------
+bool ConnectTools( CreateInterfaceFn factory )
+{
+ gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
+
+ if ( !gameeventmanager )
+ {
+ Warning( "Game Event Tool missing required interface\n" );
+ return false;
+ }
+
+ return (materials != NULL) && (g_pMatSystemSurface != NULL);
+}
+
+void DisconnectTools( )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Implementation of the game events tool
+//-----------------------------------------------------------------------------
+class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks
+{
+ DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
+
+public:
+ CGameEventTool();
+
+ // Inherited from IToolSystem
+ virtual const char *GetToolName() { return "Game Events"; }
+ virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; }
+ virtual bool Init( );
+ virtual void Shutdown();
+
+ // Inherited from IFileMenuCallbacks
+ virtual int GetFileMenuItemsEnabled( );
+ virtual void AddRecentFilesToMenu( vgui::Menu *menu );
+ virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; }
+ virtual vgui::Panel* GetRootPanel() { return this; }
+
+ // Inherited from CBaseToolSystem
+ virtual vgui::HScheme GetToolScheme();
+ virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
+ virtual void OnCommand( const char *cmd );
+ virtual const char *GetRegistryName() { return "SampleTool"; }
+ virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
+
+public:
+ MESSAGE_FUNC( OnNew, "OnNew" );
+ MESSAGE_FUNC( OnOpen, "OnOpen" );
+ MESSAGE_FUNC( OnSave, "OnSave" );
+ MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
+ MESSAGE_FUNC( OnClose, "OnClose" );
+ MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
+ MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
+ MESSAGE_FUNC( OnExit, "OnExit" );
+
+ void NewDocument();
+
+ void OpenFileFromHistory( int slot );
+ virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
+
+ // Get at the edit panel
+ CGameEventEditPanel *GetGameEventEditPanel();
+
+private:
+ // Loads up a new document
+ bool LoadDocument( const char *pDocName );
+
+ // Creates, destroys tools
+ void CreateTools( CGameEventEditDoc *doc );
+ void InitTools();
+ void DestroyTools();
+
+ void OnDefaultLayout();
+
+ // Updates the menu bar based on the current file
+ void UpdateMenuBar( );
+
+ // Shows element properties
+ void ShowElementProperties( );
+
+ virtual const char *GetLogoTextureName();
+
+ CConsolePage *GetConsole();
+ void OnToggleConsole();
+
+ void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
+ void ToggleToolWindow( Panel *tool, char const *toolName );
+
+ CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
+
+
+ // The entity report
+ vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
+
+ // Document
+ CGameEventEditDoc *m_pDoc;
+
+ // The menu bar
+ CToolFileMenuBar *m_pMenuBar;
+
+ // console tab in viewport
+ vgui::DHANDLE< CConsolePage > m_hConsole;
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton
+//-----------------------------------------------------------------------------
+CGameEventTool *g_pSampleTool = NULL;
+
+void CreateTools()
+{
+ g_pSampleTool = new CGameEventTool();
+}
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CGameEventTool::CGameEventTool()
+{
+ m_pMenuBar = NULL;
+ m_pDoc = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CGameEventTool::Init( )
+{
+ m_RecentFiles.LoadFromRegistry( GetRegistryName() );
+
+ // NOTE: This has to happen before BaseClass::Init
+ g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
+
+ if ( !BaseClass::Init( ) )
+ return false;
+
+ return true;
+}
+
+void CGameEventTool::Shutdown()
+{
+ m_RecentFiles.SaveToRegistry( GetRegistryName() );
+ BaseClass::Shutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Derived classes can implement this to get a new scheme to be applied to this tool
+//-----------------------------------------------------------------------------
+vgui::HScheme CGameEventTool::GetToolScheme()
+{
+ return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" );
+}
+
+
+//-----------------------------------------------------------------------------
+// Initializes the menu bar
+//-----------------------------------------------------------------------------
+vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent )
+{
+ m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
+
+ // Sets info in the menu bar
+ char title[ 64 ];
+ ComputeMenuBarTitle( title, sizeof( title ) );
+ m_pMenuBar->SetInfo( title );
+ m_pMenuBar->SetToolName( GetToolName() );
+
+ // Add menu buttons
+ CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
+ CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
+
+ m_pMenuBar->AddButton( pFileButton );
+ m_pMenuBar->AddButton( pSwitchButton );
+
+ return m_pMenuBar;
+}
+
+
+//-----------------------------------------------------------------------------
+// Creates the action menu
+//-----------------------------------------------------------------------------
+vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent )
+{
+ vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
+ pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
+ return pActionMenu;
+}
+
+//-----------------------------------------------------------------------------
+// Inherited from IFileMenuCallbacks
+//-----------------------------------------------------------------------------
+int CGameEventTool::GetFileMenuItemsEnabled( )
+{
+ int nFlags = FILE_ALL;
+ if ( m_RecentFiles.IsEmpty() )
+ {
+ nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT);
+ }
+ return nFlags;
+}
+
+void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
+{
+ m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnExit()
+{
+ enginetools->Command( "quit\n" );
+}
+
+//-----------------------------------------------------------------------------
+// Handle commands from the action menu and other menus
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnCommand( const char *cmd )
+{
+ if ( !V_stricmp( cmd, "HideActionMenu" ) )
+ {
+ if ( GetActionMenu() )
+ {
+ GetActionMenu()->SetVisible( false );
+ }
+ }
+ else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
+ {
+ int idx = Q_atoi( pOnRecentSuffix );
+ OpenFileFromHistory( idx );
+ }
+ else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) )
+ {
+ int idx = Q_atoi( pOnToolSuffix );
+ enginetools->SwitchToTool( idx );
+ }
+ else
+ {
+ BaseClass::OnCommand( cmd );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Command handlers
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnNew()
+{
+ if ( m_pDoc )
+ {
+ if ( m_pDoc->IsDirty() )
+ {
+ SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
+ new KeyValues( "OnNew" ) );
+ return;
+ }
+ }
+
+ NewDocument();
+}
+
+//-----------------------------------------------------------------------------
+// Loads up a new document
+//-----------------------------------------------------------------------------
+void CGameEventTool::NewDocument( )
+{
+ Assert( !m_pDoc );
+
+ m_pDoc = new CGameEventEditDoc(/* this */);
+
+ CreateTools( m_pDoc );
+ UpdateMenuBar();
+ InitTools();
+}
+
+//-----------------------------------------------------------------------------
+// Called when the File->Open menu is selected
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnOpen( )
+{
+ int nFlags = 0;
+ const char *pSaveFileName = NULL;
+ if ( m_pDoc && m_pDoc->IsDirty() )
+ {
+ nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
+ pSaveFileName = m_pDoc->GetTXTFileName();
+ }
+
+ OpenFile( "txt", pSaveFileName, "txt", nFlags );
+}
+
+bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ OnCloseNoSave();
+ if ( !LoadDocument( pFileName ) )
+ return false;
+
+ m_RecentFiles.Add( pFileName, pFileFormat );
+ m_RecentFiles.SaveToRegistry( GetRegistryName() );
+ UpdateMenuBar();
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Updates the menu bar based on the current file
+//-----------------------------------------------------------------------------
+void CGameEventTool::UpdateMenuBar( )
+{
+ if ( !m_pDoc )
+ {
+ m_pMenuBar->SetFileName( "#CommEditNoFile" );
+ return;
+ }
+
+ const char *pTXTFile = m_pDoc->GetTXTFileName();
+ if ( !pTXTFile[0] )
+ {
+ m_pMenuBar->SetFileName( "#CommEditNoFile" );
+ return;
+ }
+
+ if ( m_pDoc->IsDirty() )
+ {
+ char sz[ 512 ];
+ Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile );
+ m_pMenuBar->SetFileName( sz );
+ }
+ else
+ {
+ m_pMenuBar->SetFileName( pTXTFile );
+ }
+}
+
+
+void CGameEventTool::OnSave()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnSaveAs()
+{
+ SaveFile( NULL, NULL, 0 );
+}
+
+bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ // FIXME: Implement
+
+ m_RecentFiles.Add( pFileName, pFileFormat );
+ return true;
+}
+
+void CGameEventTool::OnClose()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnCloseNoSave()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnMarkNotDirty()
+{
+ // FIXME: Implement
+}
+
+
+//-----------------------------------------------------------------------------
+// Show the save document query dialog
+//-----------------------------------------------------------------------------
+void CGameEventTool::OpenFileFromHistory( int slot )
+{
+ const char *pFileName = m_RecentFiles.GetFile( slot );
+ OnReadFileFromDisk( pFileName, NULL, 0 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Called when file operations complete
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
+{
+ // FIXME: Implement
+}
+
+
+//-----------------------------------------------------------------------------
+// Show the File browser dialog
+//-----------------------------------------------------------------------------
+void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ char pStartingDir[ MAX_PATH ];
+ GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
+
+ pDialog->SetTitle( "Choose SampleTool .txt file", true );
+ pDialog->SetStartDirectoryContext( "sample_session", pStartingDir );
+ pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true );
+}
+
+const char *CGameEventTool::GetLogoTextureName()
+{
+ return "vgui/tools/sampletool/sampletool_logo";
+}
+
+CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel()
+{
+ return m_hGameEventEditPanel.Get();
+}
+
+//-----------------------------------------------------------------------------
+// Creates
+//-----------------------------------------------------------------------------
+void CGameEventTool::CreateTools( CGameEventEditDoc *doc )
+{
+ if ( !m_hGameEventEditPanel.Get() )
+ {
+ m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this );
+ }
+
+ if ( !m_hConsole.Get() )
+ {
+ m_hConsole = new CConsolePage( NULL, false );
+ }
+
+ RegisterToolWindow( m_hGameEventEditPanel );
+ RegisterToolWindow( m_hConsole );
+}
+
+//-----------------------------------------------------------------------------
+// Initializes the tools
+//-----------------------------------------------------------------------------
+void CGameEventTool::InitTools()
+{
+ //ShowElementProperties();
+
+ windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false );
+ windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
+
+ if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) )
+ {
+ OnDefaultLayout();
+ }
+
+}
+
+void CGameEventTool::DestroyTools()
+{
+ UnregisterAllToolWindows();
+
+ if ( m_hGameEventEditPanel.Get() )
+ {
+ windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() );
+ delete m_hGameEventEditPanel.Get();
+ m_hGameEventEditPanel = NULL;
+ }
+
+ if ( m_hConsole.Get() )
+ {
+ windowposmgr->UnregisterPanel( m_hConsole.Get() );
+ delete m_hConsole.Get();
+ m_hConsole = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Loads up a new document
+//-----------------------------------------------------------------------------
+bool CGameEventTool::LoadDocument( const char *pDocName )
+{
+ Assert( !m_pDoc );
+
+ DestroyTools();
+
+ m_pDoc = new CGameEventEditDoc(/* this */);
+ if ( !m_pDoc->LoadFromFile( pDocName ) )
+ {
+ delete m_pDoc;
+ m_pDoc = NULL;
+ Warning( "Fatal error loading '%s'\n", pDocName );
+ return false;
+ }
+
+ ShowMiniViewport( true );
+
+ CreateTools( m_pDoc );
+ InitTools();
+ return true;
+}
+
+CConsolePage *CGameEventTool::GetConsole()
+{
+ return m_hConsole;
+}
+
+
+void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
+{
+ Assert( tool );
+
+ if ( tool->GetParent() == NULL && visible )
+ {
+ m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
+ }
+ else if ( !visible )
+ {
+ ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
+ Assert( tw );
+ tw->RemovePage( tool );
+ }
+}
+
+void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName )
+{
+ Assert( tool );
+
+ if ( tool->GetParent() == NULL )
+ {
+ ShowToolWindow( tool, toolName, true );
+ }
+ else
+ {
+ ShowToolWindow( tool, toolName, false );
+ }
+}
+
+
+void CGameEventTool::OnToggleConsole()
+{
+ if ( m_hConsole.Get() )
+ {
+ ToggleToolWindow( m_hConsole.Get(), "#BxConsole" );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the default layout
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnDefaultLayout()
+{
+ int y = m_pMenuBar->GetTall();
+
+ int usew, useh;
+ GetSize( usew, useh );
+
+ int c = ToolWindow::GetToolWindowCount();
+ for ( int i = c - 1; i >= 0 ; --i )
+ {
+ ToolWindow *kill = ToolWindow::GetToolWindow( i );
+ delete kill;
+ }
+
+ Assert( ToolWindow::GetToolWindowCount() == 0 );
+
+ CGameEventEditPanel *pEditPanel = GetGameEventEditPanel();
+ CConsolePage *pConsole = GetConsole();
+
+ // Need three containers
+ ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false );
+ ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() );
+ pMiniViewport->AddPage( pConsole, "#BxConsole", false );
+
+ int quarterScreen = usew / 4;
+ SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y );
+ pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y );
+}
+
+