diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tools/gameevents/gameevents.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tools/gameevents/gameevents.cpp')
| -rw-r--r-- | tools/gameevents/gameevents.cpp | 625 |
1 files changed, 625 insertions, 0 deletions
diff --git a/tools/gameevents/gameevents.cpp b/tools/gameevents/gameevents.cpp new file mode 100644 index 0000000..d2eabb0 --- /dev/null +++ b/tools/gameevents/gameevents.cpp @@ -0,0 +1,625 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "toolutils/basetoolsystem.h" +#include "toolutils/recentfilelist.h" +#include "toolutils/toolmenubar.h" +#include "toolutils/toolswitchmenubutton.h" +#include "toolutils/toolfilemenubutton.h" +#include "toolutils/toolmenubutton.h" +#include "vgui_controls/Menu.h" +#include "tier1/KeyValues.h" +#include "toolutils/enginetools_int.h" +#include "toolframework/ienginetool.h" +#include "vgui/IInput.h" +#include "vgui/KeyCode.h" +#include "vgui_controls/FileOpenDialog.h" +#include "filesystem.h" +#include "vgui/ilocalize.h" +#include "dme_controls/elementpropertiestree.h" +#include "tier0/icommandline.h" +#include "materialsystem/imaterialsystem.h" +#include "VGuiMatSurface/IMatSystemSurface.h" +#include "tier3/tier3.h" +#include "tier2/fileutils.h" +#include "gameeventeditdoc.h" +#include "gameeventeditpanel.h" +#include "toolutils/toolwindowfactory.h" +#include "toolutils/savewindowpositions.h" // for windowposmgr +#include "toolutils/ConsolePage.h" +#include "igameevents.h" + +IGameEventManager2 *gameeventmanager = NULL; + +using namespace vgui; + + +const char *GetVGuiControlsModuleName() +{ + return "GameEvents"; +} + +//----------------------------------------------------------------------------- +// Connect, disconnect +//----------------------------------------------------------------------------- +bool ConnectTools( CreateInterfaceFn factory ) +{ + gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL ); + + if ( !gameeventmanager ) + { + Warning( "Game Event Tool missing required interface\n" ); + return false; + } + + return (materials != NULL) && (g_pMatSystemSurface != NULL); +} + +void DisconnectTools( ) +{ +} + + +//----------------------------------------------------------------------------- +// Implementation of the game events tool +//----------------------------------------------------------------------------- +class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks +{ + DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem ); + +public: + CGameEventTool(); + + // Inherited from IToolSystem + virtual const char *GetToolName() { return "Game Events"; } + virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; } + virtual bool Init( ); + virtual void Shutdown(); + + // Inherited from IFileMenuCallbacks + virtual int GetFileMenuItemsEnabled( ); + virtual void AddRecentFilesToMenu( vgui::Menu *menu ); + virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; } + virtual vgui::Panel* GetRootPanel() { return this; } + + // Inherited from CBaseToolSystem + virtual vgui::HScheme GetToolScheme(); + virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent ); + virtual void OnCommand( const char *cmd ); + virtual const char *GetRegistryName() { return "SampleTool"; } + virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent ); + +public: + MESSAGE_FUNC( OnNew, "OnNew" ); + MESSAGE_FUNC( OnOpen, "OnOpen" ); + MESSAGE_FUNC( OnSave, "OnSave" ); + MESSAGE_FUNC( OnSaveAs, "OnSaveAs" ); + MESSAGE_FUNC( OnClose, "OnClose" ); + MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" ); + MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" ); + MESSAGE_FUNC( OnExit, "OnExit" ); + + void NewDocument(); + + void OpenFileFromHistory( int slot ); + virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ); + virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); + virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ); + virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ); + + // Get at the edit panel + CGameEventEditPanel *GetGameEventEditPanel(); + +private: + // Loads up a new document + bool LoadDocument( const char *pDocName ); + + // Creates, destroys tools + void CreateTools( CGameEventEditDoc *doc ); + void InitTools(); + void DestroyTools(); + + void OnDefaultLayout(); + + // Updates the menu bar based on the current file + void UpdateMenuBar( ); + + // Shows element properties + void ShowElementProperties( ); + + virtual const char *GetLogoTextureName(); + + CConsolePage *GetConsole(); + void OnToggleConsole(); + + void ShowToolWindow( Panel *tool, char const *toolName, bool visible ); + void ToggleToolWindow( Panel *tool, char const *toolName ); + + CToolWindowFactory< ToolWindow > m_ToolWindowFactory; + + + // The entity report + vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel; + + // Document + CGameEventEditDoc *m_pDoc; + + // The menu bar + CToolFileMenuBar *m_pMenuBar; + + // console tab in viewport + vgui::DHANDLE< CConsolePage > m_hConsole; +}; + + +//----------------------------------------------------------------------------- +// Singleton +//----------------------------------------------------------------------------- +CGameEventTool *g_pSampleTool = NULL; + +void CreateTools() +{ + g_pSampleTool = new CGameEventTool(); +} + + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CGameEventTool::CGameEventTool() +{ + m_pMenuBar = NULL; + m_pDoc = NULL; +} + +//----------------------------------------------------------------------------- +// Init, shutdown +//----------------------------------------------------------------------------- +bool CGameEventTool::Init( ) +{ + m_RecentFiles.LoadFromRegistry( GetRegistryName() ); + + // NOTE: This has to happen before BaseClass::Init + g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" ); + + if ( !BaseClass::Init( ) ) + return false; + + return true; +} + +void CGameEventTool::Shutdown() +{ + m_RecentFiles.SaveToRegistry( GetRegistryName() ); + BaseClass::Shutdown(); +} + + +//----------------------------------------------------------------------------- +// Derived classes can implement this to get a new scheme to be applied to this tool +//----------------------------------------------------------------------------- +vgui::HScheme CGameEventTool::GetToolScheme() +{ + return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" ); +} + + +//----------------------------------------------------------------------------- +// Initializes the menu bar +//----------------------------------------------------------------------------- +vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent ) +{ + m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" ); + + // Sets info in the menu bar + char title[ 64 ]; + ComputeMenuBarTitle( title, sizeof( title ) ); + m_pMenuBar->SetInfo( title ); + m_pMenuBar->SetToolName( GetToolName() ); + + // Add menu buttons + CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this ); + CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() ); + + m_pMenuBar->AddButton( pFileButton ); + m_pMenuBar->AddButton( pSwitchButton ); + + return m_pMenuBar; +} + + +//----------------------------------------------------------------------------- +// Creates the action menu +//----------------------------------------------------------------------------- +vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent ) +{ + vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" ); + pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() ); + return pActionMenu; +} + +//----------------------------------------------------------------------------- +// Inherited from IFileMenuCallbacks +//----------------------------------------------------------------------------- +int CGameEventTool::GetFileMenuItemsEnabled( ) +{ + int nFlags = FILE_ALL; + if ( m_RecentFiles.IsEmpty() ) + { + nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT); + } + return nFlags; +} + +void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu ) +{ + m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : - +//----------------------------------------------------------------------------- +void CGameEventTool::OnExit() +{ + enginetools->Command( "quit\n" ); +} + +//----------------------------------------------------------------------------- +// Handle commands from the action menu and other menus +//----------------------------------------------------------------------------- +void CGameEventTool::OnCommand( const char *cmd ) +{ + if ( !V_stricmp( cmd, "HideActionMenu" ) ) + { + if ( GetActionMenu() ) + { + GetActionMenu()->SetVisible( false ); + } + } + else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) ) + { + int idx = Q_atoi( pOnRecentSuffix ); + OpenFileFromHistory( idx ); + } + else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) ) + { + int idx = Q_atoi( pOnToolSuffix ); + enginetools->SwitchToTool( idx ); + } + else + { + BaseClass::OnCommand( cmd ); + } +} + + +//----------------------------------------------------------------------------- +// Command handlers +//----------------------------------------------------------------------------- +void CGameEventTool::OnNew() +{ + if ( m_pDoc ) + { + if ( m_pDoc->IsDirty() ) + { + SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY, + new KeyValues( "OnNew" ) ); + return; + } + } + + NewDocument(); +} + +//----------------------------------------------------------------------------- +// Loads up a new document +//----------------------------------------------------------------------------- +void CGameEventTool::NewDocument( ) +{ + Assert( !m_pDoc ); + + m_pDoc = new CGameEventEditDoc(/* this */); + + CreateTools( m_pDoc ); + UpdateMenuBar(); + InitTools(); +} + +//----------------------------------------------------------------------------- +// Called when the File->Open menu is selected +//----------------------------------------------------------------------------- +void CGameEventTool::OnOpen( ) +{ + int nFlags = 0; + const char *pSaveFileName = NULL; + if ( m_pDoc && m_pDoc->IsDirty() ) + { + nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY; + pSaveFileName = m_pDoc->GetTXTFileName(); + } + + OpenFile( "txt", pSaveFileName, "txt", nFlags ); +} + +bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) +{ + OnCloseNoSave(); + if ( !LoadDocument( pFileName ) ) + return false; + + m_RecentFiles.Add( pFileName, pFileFormat ); + m_RecentFiles.SaveToRegistry( GetRegistryName() ); + UpdateMenuBar(); + return true; +} + +//----------------------------------------------------------------------------- +// Updates the menu bar based on the current file +//----------------------------------------------------------------------------- +void CGameEventTool::UpdateMenuBar( ) +{ + if ( !m_pDoc ) + { + m_pMenuBar->SetFileName( "#CommEditNoFile" ); + return; + } + + const char *pTXTFile = m_pDoc->GetTXTFileName(); + if ( !pTXTFile[0] ) + { + m_pMenuBar->SetFileName( "#CommEditNoFile" ); + return; + } + + if ( m_pDoc->IsDirty() ) + { + char sz[ 512 ]; + Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile ); + m_pMenuBar->SetFileName( sz ); + } + else + { + m_pMenuBar->SetFileName( pTXTFile ); + } +} + + +void CGameEventTool::OnSave() +{ + // FIXME: Implement +} + +void CGameEventTool::OnSaveAs() +{ + SaveFile( NULL, NULL, 0 ); +} + +bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues ) +{ + // FIXME: Implement + + m_RecentFiles.Add( pFileName, pFileFormat ); + return true; +} + +void CGameEventTool::OnClose() +{ + // FIXME: Implement +} + +void CGameEventTool::OnCloseNoSave() +{ + // FIXME: Implement +} + +void CGameEventTool::OnMarkNotDirty() +{ + // FIXME: Implement +} + + +//----------------------------------------------------------------------------- +// Show the save document query dialog +//----------------------------------------------------------------------------- +void CGameEventTool::OpenFileFromHistory( int slot ) +{ + const char *pFileName = m_RecentFiles.GetFile( slot ); + OnReadFileFromDisk( pFileName, NULL, 0 ); +} + + +//----------------------------------------------------------------------------- +// Called when file operations complete +//----------------------------------------------------------------------------- +void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues ) +{ + // FIXME: Implement +} + + +//----------------------------------------------------------------------------- +// Show the File browser dialog +//----------------------------------------------------------------------------- +void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues ) +{ + char pStartingDir[ MAX_PATH ]; + GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) ); + + pDialog->SetTitle( "Choose SampleTool .txt file", true ); + pDialog->SetStartDirectoryContext( "sample_session", pStartingDir ); + pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true ); +} + +const char *CGameEventTool::GetLogoTextureName() +{ + return "vgui/tools/sampletool/sampletool_logo"; +} + +CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel() +{ + return m_hGameEventEditPanel.Get(); +} + +//----------------------------------------------------------------------------- +// Creates +//----------------------------------------------------------------------------- +void CGameEventTool::CreateTools( CGameEventEditDoc *doc ) +{ + if ( !m_hGameEventEditPanel.Get() ) + { + m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this ); + } + + if ( !m_hConsole.Get() ) + { + m_hConsole = new CConsolePage( NULL, false ); + } + + RegisterToolWindow( m_hGameEventEditPanel ); + RegisterToolWindow( m_hConsole ); +} + +//----------------------------------------------------------------------------- +// Initializes the tools +//----------------------------------------------------------------------------- +void CGameEventTool::InitTools() +{ + //ShowElementProperties(); + + windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false ); + windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu + + if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) ) + { + OnDefaultLayout(); + } + +} + +void CGameEventTool::DestroyTools() +{ + UnregisterAllToolWindows(); + + if ( m_hGameEventEditPanel.Get() ) + { + windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() ); + delete m_hGameEventEditPanel.Get(); + m_hGameEventEditPanel = NULL; + } + + if ( m_hConsole.Get() ) + { + windowposmgr->UnregisterPanel( m_hConsole.Get() ); + delete m_hConsole.Get(); + m_hConsole = NULL; + } +} + +//----------------------------------------------------------------------------- +// Loads up a new document +//----------------------------------------------------------------------------- +bool CGameEventTool::LoadDocument( const char *pDocName ) +{ + Assert( !m_pDoc ); + + DestroyTools(); + + m_pDoc = new CGameEventEditDoc(/* this */); + if ( !m_pDoc->LoadFromFile( pDocName ) ) + { + delete m_pDoc; + m_pDoc = NULL; + Warning( "Fatal error loading '%s'\n", pDocName ); + return false; + } + + ShowMiniViewport( true ); + + CreateTools( m_pDoc ); + InitTools(); + return true; +} + +CConsolePage *CGameEventTool::GetConsole() +{ + return m_hConsole; +} + + +void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible ) +{ + Assert( tool ); + + if ( tool->GetParent() == NULL && visible ) + { + m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false ); + } + else if ( !visible ) + { + ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() ); + Assert( tw ); + tw->RemovePage( tool ); + } +} + +void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName ) +{ + Assert( tool ); + + if ( tool->GetParent() == NULL ) + { + ShowToolWindow( tool, toolName, true ); + } + else + { + ShowToolWindow( tool, toolName, false ); + } +} + + +void CGameEventTool::OnToggleConsole() +{ + if ( m_hConsole.Get() ) + { + ToggleToolWindow( m_hConsole.Get(), "#BxConsole" ); + } +} + + +//----------------------------------------------------------------------------- +// Sets up the default layout +//----------------------------------------------------------------------------- +void CGameEventTool::OnDefaultLayout() +{ + int y = m_pMenuBar->GetTall(); + + int usew, useh; + GetSize( usew, useh ); + + int c = ToolWindow::GetToolWindowCount(); + for ( int i = c - 1; i >= 0 ; --i ) + { + ToolWindow *kill = ToolWindow::GetToolWindow( i ); + delete kill; + } + + Assert( ToolWindow::GetToolWindowCount() == 0 ); + + CGameEventEditPanel *pEditPanel = GetGameEventEditPanel(); + CConsolePage *pConsole = GetConsole(); + + // Need three containers + ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false ); + ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() ); + pMiniViewport->AddPage( pConsole, "#BxConsole", false ); + + int quarterScreen = usew / 4; + SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y ); + pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y ); +} + + |