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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tools/gameevents
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'tools/gameevents')
-rw-r--r--tools/gameevents/gameeventeditdoc.cpp182
-rw-r--r--tools/gameevents/gameeventeditdoc.h94
-rw-r--r--tools/gameevents/gameeventeditpanel.cpp240
-rw-r--r--tools/gameevents/gameeventeditpanel.h90
-rw-r--r--tools/gameevents/gameevents.cpp625
-rw-r--r--tools/gameevents/gameevents.vpc60
6 files changed, 1291 insertions, 0 deletions
diff --git a/tools/gameevents/gameeventeditdoc.cpp b/tools/gameevents/gameeventeditdoc.cpp
new file mode 100644
index 0000000..909f16e
--- /dev/null
+++ b/tools/gameevents/gameeventeditdoc.cpp
@@ -0,0 +1,182 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "gameeventeditdoc.h"
+#include "tier1/KeyValues.h"
+#include "tier1/utlbuffer.h"
+#include "toolutils/enginetools_int.h"
+#include "filesystem.h"
+#include "toolframework/ienginetool.h"
+#include "datamodel/idatamodel.h"
+#include "toolutils/attributeelementchoicelist.h"
+#include "vgui_controls/messagebox.h"
+
+// FIXME: This document currently stores a whole lot of nothing.
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CGameEventEditDoc::CGameEventEditDoc()
+{
+ m_hRoot = NULL;
+ m_pTXTFileName[0] = 0;
+ m_bDirty = false;
+ g_pDataModel->InstallNotificationCallback( this );
+}
+
+CGameEventEditDoc::~CGameEventEditDoc()
+{
+ g_pDataModel->RemoveNotificationCallback( this );
+}
+
+//-----------------------------------------------------------------------------
+// Inherited from INotifyUI
+//-----------------------------------------------------------------------------
+void CGameEventEditDoc::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
+{
+ //OnDataChanged( pReason, nNotifySource, nNotifyFlags );
+}
+
+//-----------------------------------------------------------------------------
+// Gets the file name
+//-----------------------------------------------------------------------------
+const char *CGameEventEditDoc::GetTXTFileName()
+{
+ return m_pTXTFileName;
+}
+
+void CGameEventEditDoc::SetTXTFileName( const char *pFileName )
+{
+ Q_strncpy( m_pTXTFileName, pFileName, sizeof( m_pTXTFileName ) );
+ Q_FixSlashes( m_pTXTFileName );
+ SetDirty( true );
+}
+
+//-----------------------------------------------------------------------------
+// Dirty bits
+//-----------------------------------------------------------------------------
+void CGameEventEditDoc::SetDirty( bool bDirty )
+{
+ m_bDirty = bDirty;
+}
+
+bool CGameEventEditDoc::IsDirty() const
+{
+ return m_bDirty;
+}
+
+//-----------------------------------------------------------------------------
+// Saves/loads from file
+//-----------------------------------------------------------------------------
+bool CGameEventEditDoc::LoadFromFile( const char *pFileName )
+{
+/*
+ Assert( !m_hRoot.Get() );
+
+ CAppDisableUndoScopeGuard guard( "CCommEditDoc::LoadFromFile", 0 );
+ SetDirty( false );
+
+ if ( !pFileName[0] )
+ return false;
+
+ char mapname[ 256 ];
+
+ // Compute the map name
+ const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
+ if ( !pMaps )
+ return false;
+
+ // Build map name
+ //int nNameLen = (int)( (size_t)pComm - (size_t)pMaps ) - 5;
+ Q_StripExtension( pFileName, mapname, sizeof(mapname) );
+ char *pszFileName = (char*)Q_UnqualifiedFileName(mapname);
+
+ // Set the txt file name.
+ // If we loaded an existing commentary file, keep the same filename.
+ // If we loaded a .bsp, change the name & the extension.
+ if ( !V_stricmp( Q_GetFileExtension( pFileName ), "bsp" ) )
+ {
+ const char *pCommentaryAppend = "_commentary.txt";
+ Q_StripExtension( pFileName, m_pTXTFileName, sizeof(m_pTXTFileName)- strlen(pCommentaryAppend) - 1 );
+ Q_strcat( m_pTXTFileName, pCommentaryAppend, sizeof( m_pTXTFileName ) );
+
+ if ( g_pFileSystem->FileExists( m_pTXTFileName ) )
+ {
+ char pBuf[1024];
+ Q_snprintf( pBuf, sizeof(pBuf), "File %s already exists!\n", m_pTXTFileName );
+ m_pTXTFileName[0] = 0;
+ vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Unable to overwrite file!\n", pBuf, g_pCommEditTool );
+ pMessageBox->DoModal( );
+ return false;
+ }
+
+ DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( m_pTXTFileName );
+
+ m_hRoot = CreateElement<CDmElement>( "root", fileid );
+ CDmrElementArray<> subkeys( m_hRoot->AddAttribute( "subkeys", AT_ELEMENT_ARRAY ) );
+ CDmElement *pRoot2 = CreateElement<CDmElement>( "Entities", fileid );
+ pRoot2->AddAttribute( "subkeys", AT_ELEMENT_ARRAY );
+ subkeys.AddToTail( pRoot2 );
+ g_pDataModel->SetFileRoot( fileid, m_hRoot );
+ }
+ else
+ {
+ char *pComm = Q_stristr( pszFileName, "_commentary" );
+ if ( !pComm )
+ {
+ char pBuf[1024];
+ Q_snprintf( pBuf, sizeof(pBuf), "File %s is not a commentary file!\nThe file name must end in _commentary.txt.\n", m_pTXTFileName );
+ m_pTXTFileName[0] = 0;
+ vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad file name!\n", pBuf, g_pCommEditTool );
+ pMessageBox->DoModal( );
+ return false;
+ }
+
+ // Clip off the "_commentary" at the end of the filename
+ *pComm = '\0';
+
+ // This is not undoable
+ CDisableUndoScopeGuard guard;
+
+ CDmElement *pTXT = NULL;
+
+ CElementForKeyValueCallback KeyValuesCallback;
+ g_pDataModel->SetKeyValuesElementCallback( &KeyValuesCallback );
+ DmFileId_t fileid = g_pDataModel->RestoreFromFile( pFileName, NULL, "keyvalues", &pTXT );
+ g_pDataModel->SetKeyValuesElementCallback( NULL );
+
+ if ( fileid == DMFILEID_INVALID )
+ {
+ m_pTXTFileName[0] = 0;
+ return false;
+ }
+
+ SetTXTFileName( pFileName );
+ m_hRoot = pTXT;
+ }
+
+ guard.Release();
+ SetDirty( false );
+
+ char cmd[ 256 ];
+ Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", pszFileName );
+ enginetools->Command( cmd );
+ enginetools->Execute( );*/
+
+ return true;
+}
+
+void CGameEventEditDoc::SaveToFile( )
+{
+ if ( m_hRoot.Get() && m_pTXTFileName && m_pTXTFileName[0] )
+ {
+ g_pDataModel->SaveToFile( m_pTXTFileName, NULL, "keyvalues", "keyvalues", m_hRoot );
+ }
+
+ SetDirty( false );
+} \ No newline at end of file
diff --git a/tools/gameevents/gameeventeditdoc.h b/tools/gameevents/gameeventeditdoc.h
new file mode 100644
index 0000000..4b96c8b
--- /dev/null
+++ b/tools/gameevents/gameeventeditdoc.h
@@ -0,0 +1,94 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef GAMEEVENTEDITDOC_H
+#define GAMEEVENTEDITDOC_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "dme_controls/inotifyui.h"
+#include "datamodel/dmehandle.h"
+#include "datamodel/dmelement.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class ICommEditDocCallback;
+class CCommEditDoc;
+class CDmeCommentaryNodeEntity;
+
+typedef CDmrElementArray<CDmeCommentaryNodeEntity> CDmrCommentaryNodeEntityList;
+
+
+//-----------------------------------------------------------------------------
+// Contains all editable state
+//-----------------------------------------------------------------------------
+class CGameEventEditDoc : public IDmNotify
+{
+public:
+ CGameEventEditDoc();
+ ~CGameEventEditDoc();
+
+ // Inherited from INotifyUI
+ virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
+
+ // Sets/Gets the file name
+ const char *GetTXTFileName();
+ void SetTXTFileName( const char *pFileName );
+
+ // Dirty bits (has it changed since the last time it was saved?)
+ void SetDirty( bool bDirty );
+ bool IsDirty() const;
+
+ // Saves/loads from file
+ bool LoadFromFile( const char *pFileName );
+ void SaveToFile( );
+
+ /*
+ // Returns the root object
+ CDmElement *GetRootObject();
+
+ // Called when data changes (see INotifyUI for flags)
+ void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
+
+ // Returns the entity list
+ CDmAttribute *GetEntityList();
+
+ // Adds a new info_target
+ void AddNewInfoTarget( void );
+ void AddNewInfoTarget( const Vector &vecOrigin, const QAngle &angAngles );
+
+ // Adds a new commentary node
+ void AddNewCommentaryNode( void );
+ void AddNewCommentaryNode( const Vector &vecOrigin, const QAngle &angAngles );
+
+ // Deletes a commentary node
+ void DeleteCommentaryNode( CDmElement *pNode );
+
+ // Returns the commentary node at the specified location
+ CDmeCommentaryNodeEntity *GetCommentaryNodeForLocation( Vector &vecOrigin, QAngle &angAbsAngles );
+
+ // For element choice lists. Return false if it's an unknown choice list type
+ virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
+ const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list );
+ virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
+ const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list );*/
+
+
+private:
+ //ICommEditDocCallback *m_pCallback;
+ CDmeHandle< CDmElement > m_hRoot;
+ char m_pTXTFileName[512];
+ bool m_bDirty;
+};
+
+
+#endif // GAMEEVENTEDITDOC_H
diff --git a/tools/gameevents/gameeventeditpanel.cpp b/tools/gameevents/gameeventeditpanel.cpp
new file mode 100644
index 0000000..59f0e33
--- /dev/null
+++ b/tools/gameevents/gameeventeditpanel.cpp
@@ -0,0 +1,240 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+#include "gameeventeditpanel.h"
+#include "tier1/KeyValues.h"
+#include "tier1/utlbuffer.h"
+#include "iregistry.h"
+#include "vgui/ivgui.h"
+#include "vgui_controls/listpanel.h"
+#include "vgui_controls/textentry.h"
+#include "vgui_controls/checkbutton.h"
+#include "vgui_controls/combobox.h"
+#include "vgui_controls/radiobutton.h"
+#include "vgui_controls/messagebox.h"
+#include "vgui_controls/scrollbar.h"
+#include "vgui_controls/scrollableeditablepanel.h"
+#include "datamodel/dmelement.h"
+#include "matsys_controls/picker.h"
+#include "vgui_controls/fileopendialog.h"
+#include "filesystem.h"
+#include "tier2/fileutils.h"
+#include "igameevents.h"
+#include "toolutils/enginetools_int.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+char *VarArgs( PRINTF_FORMAT_STRING const char *format, ... )
+{
+ va_list argptr;
+ static char string[1024];
+
+ va_start (argptr, format);
+ Q_vsnprintf (string, sizeof( string ), format,argptr);
+ va_end (argptr);
+
+ return string;
+}
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CGameEventEditPanel::CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent )
+: BaseClass( pParent, "GameEventEditPanel" ), m_pDoc( pDoc )
+{
+ SetPaintBackgroundEnabled( true );
+ SetKeyBoardInputEnabled( true );
+
+ m_pEvents = new KeyValues( "events" );
+
+ m_EventFiles.RemoveAll();
+ m_EventFileNames.RemoveAll();
+
+ // load the game events
+ LoadEventsFromFile( "resource/GameEvents.res" );
+ LoadEventsFromFile( "resource/ModEvents.res" );
+
+ m_pEventCombo = new vgui::ComboBox( this, "EventComboBox", 30, false );
+ m_pEventCombo->SetNumberOfEditLines( 30 );
+
+ KeyValues *subkey = m_pEvents->GetFirstSubKey();
+ while ( subkey )
+ {
+ m_pEventCombo->AddItem( subkey->GetName(), subkey );
+ subkey = subkey->GetNextKey();
+ }
+
+ if ( m_pEventCombo->GetItemCount() > 0 )
+ {
+ m_pEventCombo->ActivateItemByRow( 0 );
+ }
+
+ for ( int i=0;i<MAX_GAME_EVENT_PARAMS;i++ )
+ {
+ m_pParamLabels[i] = new vgui::Label( this, VarArgs( "ParamLabel%d", i+1 ), VarArgs( "event param %d:", i+1 ) );
+ m_pParamLabels[i]->AddActionSignalTarget( this );
+
+ m_pParams[i] = new vgui::TextEntry( this, VarArgs( "Param%d", i+1 ) );
+ m_pParams[i]->AddActionSignalTarget( this );
+ }
+
+ m_pSendEventButton = new vgui::Button( this, "SendEvent", "", this, "SendEvent" );
+
+ m_pFilterBox = new vgui::TextEntry( this, "FilterBox" );
+
+ LoadControlSettings( "resource/gameeventeditpanel.res" );
+}
+
+CGameEventEditPanel::~CGameEventEditPanel()
+{
+ m_pEvents->deleteThis();
+}
+
+void CGameEventEditPanel::OnTextChanged( KeyValues *params )
+{
+ Panel *panel = reinterpret_cast<vgui::Panel *>( params->GetPtr("panel") );
+
+ if ( panel == m_pFilterBox )
+ {
+ // repopulate the list based on the filter substr
+ char filter[128];
+ m_pFilterBox->GetText( filter, sizeof(filter) );
+ int len = Q_strlen(filter);
+
+ m_pEventCombo->RemoveAll();
+
+ KeyValues *subkey = m_pEvents->GetFirstSubKey();
+ while ( subkey )
+ {
+ if ( len == 0 || Q_strstr( subkey->GetName(), filter ) )
+ {
+ m_pEventCombo->AddItem( subkey->GetName(), subkey );
+ }
+
+ subkey = subkey->GetNextKey();
+ }
+
+ if ( m_pEventCombo->GetItemCount() > 0 )
+ {
+ m_pEventCombo->ActivateItemByRow( 0 );
+ }
+ }
+
+ if ( panel == m_pEventCombo )
+ {
+ Msg( "%s", params->GetName() );
+
+ KeyValues *kv = m_pEventCombo->GetActiveItemUserData();
+
+ int i = 0;
+
+ if ( kv )
+ {
+ KeyValues *subkey = kv->GetFirstSubKey();
+ while ( subkey && i < MAX_GAME_EVENT_PARAMS )
+ {
+ Msg( subkey->GetName() );
+
+ char buf[128];
+ Q_snprintf( buf, sizeof(buf), "%s (%s)", subkey->GetName(), subkey->GetString() );
+
+ m_pParamLabels[i]->SetText( buf );
+ m_pParamLabels[i]->SetVisible( true );
+
+ const char *type = subkey->GetString();
+
+ if ( !Q_strcmp( type, "string" ) )
+ {
+ m_pParams[i]->SetAllowNumericInputOnly( false );
+ }
+ else
+ {
+ m_pParams[i]->SetAllowNumericInputOnly( true );
+ }
+ m_pParams[i]->SetText( "" );
+ m_pParams[i]->SetVisible( true );
+
+ subkey = subkey->GetNextKey();
+ i++;
+ }
+
+ while( i < MAX_GAME_EVENT_PARAMS )
+ {
+ m_pParamLabels[i]->SetVisible( false );
+ m_pParams[i]->SetVisible( false );
+ i++;
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Called when buttons are clicked
+//-----------------------------------------------------------------------------
+void CGameEventEditPanel::OnCommand( const char *pCommand )
+{
+ if ( !Q_stricmp( pCommand, "SendEvent" ) )
+ {
+ KeyValues *pData = m_pEventCombo->GetActiveItemUserData();
+
+ if ( pData )
+ {
+ const char *pEventName = pData->GetName();
+
+ IGameEvent *event = gameeventmanager->CreateEvent( pEventName );
+ if ( event )
+ {
+ KeyValues *subkey = pData->GetFirstSubKey();
+
+ int i = 0;
+
+ while( subkey && i < MAX_GAME_EVENT_PARAMS )
+ {
+ char text[128];
+ m_pParams[i]->GetText( text, sizeof(text) );
+ event->SetString( subkey->GetName(), text );
+
+ subkey = subkey->GetNextKey();
+ i++;
+ }
+
+ gameeventmanager->FireEvent( event );
+ }
+ }
+
+ return;
+ }
+
+ BaseClass::OnCommand( pCommand );
+}
+
+void CGameEventEditPanel::LoadEventsFromFile( const char *filename )
+{
+ if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
+ {
+ CUtlSymbol id = m_EventFiles.AddString( filename );
+ m_EventFileNames.AddToTail( id );
+ }
+
+ KeyValues * key = new KeyValues(filename);
+ KeyValues::AutoDelete autodelete_key( key );
+
+ if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
+ return;
+
+ KeyValues *subkey = key->GetFirstSubKey();
+ while ( subkey )
+ {
+ KeyValues *copy = subkey->MakeCopy();
+
+ m_pEvents->AddSubKey( copy );
+
+ subkey = subkey->GetNextKey();
+ }
+} \ No newline at end of file
diff --git a/tools/gameevents/gameeventeditpanel.h b/tools/gameevents/gameeventeditpanel.h
new file mode 100644
index 0000000..ba11733
--- /dev/null
+++ b/tools/gameevents/gameeventeditpanel.h
@@ -0,0 +1,90 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef GAMEEVENTEDITPANEL_H
+#define GAMEEVENTEDITPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/editablepanel.h"
+#include "tier1/utlstring.h"
+#include "datamodel/dmehandle.h"
+#include "igameevents.h"
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CGameEventEditDoc;
+
+namespace vgui
+{
+ class ComboBox;
+ class Button;
+ class TextEntry;
+ class ListPanel;
+ class CheckButton;
+ class RadioButton;
+}
+
+#define MAX_GAME_EVENT_PARAMS 20
+
+extern IGameEventManager2 *gameeventmanager;
+
+//-----------------------------------------------------------------------------
+// Panel that shows all entities in the level
+//-----------------------------------------------------------------------------
+class CGameEventEditPanel : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CGameEventEditPanel, vgui::EditablePanel );
+
+public:
+ CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
+ ~CGameEventEditPanel();
+
+ // Inherited from Panel
+ virtual void OnCommand( const char *pCommand );
+
+private:
+ // Text to attribute...
+ //void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
+ //void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
+
+ // Messages handled
+ /*
+ MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
+ MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
+ MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
+ MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
+ MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );*/
+
+ //MESSAGE_FUNC( OnEventSend, "SendEvent" );
+
+ MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
+
+ void LoadEventsFromFile( const char *filename );
+
+ CGameEventEditDoc *m_pDoc;
+
+ // drop down of available events
+
+ vgui::ComboBox *m_pEventCombo;
+
+ vgui::Label *m_pParamLabels[MAX_GAME_EVENT_PARAMS];
+ vgui::TextEntry *m_pParams[MAX_GAME_EVENT_PARAMS];
+
+ vgui::Button *m_pSendEventButton;
+
+ CUtlSymbolTable m_EventFiles; // list of all loaded event files
+ CUtlVector<CUtlSymbol> m_EventFileNames;
+
+ KeyValues *m_pEvents;
+
+ vgui::TextEntry *m_pFilterBox;
+};
+
+
+#endif // GAMEEVENTEDITPANEL_H
diff --git a/tools/gameevents/gameevents.cpp b/tools/gameevents/gameevents.cpp
new file mode 100644
index 0000000..d2eabb0
--- /dev/null
+++ b/tools/gameevents/gameevents.cpp
@@ -0,0 +1,625 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "toolutils/basetoolsystem.h"
+#include "toolutils/recentfilelist.h"
+#include "toolutils/toolmenubar.h"
+#include "toolutils/toolswitchmenubutton.h"
+#include "toolutils/toolfilemenubutton.h"
+#include "toolutils/toolmenubutton.h"
+#include "vgui_controls/Menu.h"
+#include "tier1/KeyValues.h"
+#include "toolutils/enginetools_int.h"
+#include "toolframework/ienginetool.h"
+#include "vgui/IInput.h"
+#include "vgui/KeyCode.h"
+#include "vgui_controls/FileOpenDialog.h"
+#include "filesystem.h"
+#include "vgui/ilocalize.h"
+#include "dme_controls/elementpropertiestree.h"
+#include "tier0/icommandline.h"
+#include "materialsystem/imaterialsystem.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "tier3/tier3.h"
+#include "tier2/fileutils.h"
+#include "gameeventeditdoc.h"
+#include "gameeventeditpanel.h"
+#include "toolutils/toolwindowfactory.h"
+#include "toolutils/savewindowpositions.h" // for windowposmgr
+#include "toolutils/ConsolePage.h"
+#include "igameevents.h"
+
+IGameEventManager2 *gameeventmanager = NULL;
+
+using namespace vgui;
+
+
+const char *GetVGuiControlsModuleName()
+{
+ return "GameEvents";
+}
+
+//-----------------------------------------------------------------------------
+// Connect, disconnect
+//-----------------------------------------------------------------------------
+bool ConnectTools( CreateInterfaceFn factory )
+{
+ gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
+
+ if ( !gameeventmanager )
+ {
+ Warning( "Game Event Tool missing required interface\n" );
+ return false;
+ }
+
+ return (materials != NULL) && (g_pMatSystemSurface != NULL);
+}
+
+void DisconnectTools( )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Implementation of the game events tool
+//-----------------------------------------------------------------------------
+class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks
+{
+ DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
+
+public:
+ CGameEventTool();
+
+ // Inherited from IToolSystem
+ virtual const char *GetToolName() { return "Game Events"; }
+ virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; }
+ virtual bool Init( );
+ virtual void Shutdown();
+
+ // Inherited from IFileMenuCallbacks
+ virtual int GetFileMenuItemsEnabled( );
+ virtual void AddRecentFilesToMenu( vgui::Menu *menu );
+ virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; }
+ virtual vgui::Panel* GetRootPanel() { return this; }
+
+ // Inherited from CBaseToolSystem
+ virtual vgui::HScheme GetToolScheme();
+ virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
+ virtual void OnCommand( const char *cmd );
+ virtual const char *GetRegistryName() { return "SampleTool"; }
+ virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
+
+public:
+ MESSAGE_FUNC( OnNew, "OnNew" );
+ MESSAGE_FUNC( OnOpen, "OnOpen" );
+ MESSAGE_FUNC( OnSave, "OnSave" );
+ MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
+ MESSAGE_FUNC( OnClose, "OnClose" );
+ MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
+ MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
+ MESSAGE_FUNC( OnExit, "OnExit" );
+
+ void NewDocument();
+
+ void OpenFileFromHistory( int slot );
+ virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
+ virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
+
+ // Get at the edit panel
+ CGameEventEditPanel *GetGameEventEditPanel();
+
+private:
+ // Loads up a new document
+ bool LoadDocument( const char *pDocName );
+
+ // Creates, destroys tools
+ void CreateTools( CGameEventEditDoc *doc );
+ void InitTools();
+ void DestroyTools();
+
+ void OnDefaultLayout();
+
+ // Updates the menu bar based on the current file
+ void UpdateMenuBar( );
+
+ // Shows element properties
+ void ShowElementProperties( );
+
+ virtual const char *GetLogoTextureName();
+
+ CConsolePage *GetConsole();
+ void OnToggleConsole();
+
+ void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
+ void ToggleToolWindow( Panel *tool, char const *toolName );
+
+ CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
+
+
+ // The entity report
+ vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
+
+ // Document
+ CGameEventEditDoc *m_pDoc;
+
+ // The menu bar
+ CToolFileMenuBar *m_pMenuBar;
+
+ // console tab in viewport
+ vgui::DHANDLE< CConsolePage > m_hConsole;
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton
+//-----------------------------------------------------------------------------
+CGameEventTool *g_pSampleTool = NULL;
+
+void CreateTools()
+{
+ g_pSampleTool = new CGameEventTool();
+}
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CGameEventTool::CGameEventTool()
+{
+ m_pMenuBar = NULL;
+ m_pDoc = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Init, shutdown
+//-----------------------------------------------------------------------------
+bool CGameEventTool::Init( )
+{
+ m_RecentFiles.LoadFromRegistry( GetRegistryName() );
+
+ // NOTE: This has to happen before BaseClass::Init
+ g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
+
+ if ( !BaseClass::Init( ) )
+ return false;
+
+ return true;
+}
+
+void CGameEventTool::Shutdown()
+{
+ m_RecentFiles.SaveToRegistry( GetRegistryName() );
+ BaseClass::Shutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Derived classes can implement this to get a new scheme to be applied to this tool
+//-----------------------------------------------------------------------------
+vgui::HScheme CGameEventTool::GetToolScheme()
+{
+ return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" );
+}
+
+
+//-----------------------------------------------------------------------------
+// Initializes the menu bar
+//-----------------------------------------------------------------------------
+vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent )
+{
+ m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
+
+ // Sets info in the menu bar
+ char title[ 64 ];
+ ComputeMenuBarTitle( title, sizeof( title ) );
+ m_pMenuBar->SetInfo( title );
+ m_pMenuBar->SetToolName( GetToolName() );
+
+ // Add menu buttons
+ CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
+ CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
+
+ m_pMenuBar->AddButton( pFileButton );
+ m_pMenuBar->AddButton( pSwitchButton );
+
+ return m_pMenuBar;
+}
+
+
+//-----------------------------------------------------------------------------
+// Creates the action menu
+//-----------------------------------------------------------------------------
+vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent )
+{
+ vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
+ pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
+ return pActionMenu;
+}
+
+//-----------------------------------------------------------------------------
+// Inherited from IFileMenuCallbacks
+//-----------------------------------------------------------------------------
+int CGameEventTool::GetFileMenuItemsEnabled( )
+{
+ int nFlags = FILE_ALL;
+ if ( m_RecentFiles.IsEmpty() )
+ {
+ nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT);
+ }
+ return nFlags;
+}
+
+void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
+{
+ m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnExit()
+{
+ enginetools->Command( "quit\n" );
+}
+
+//-----------------------------------------------------------------------------
+// Handle commands from the action menu and other menus
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnCommand( const char *cmd )
+{
+ if ( !V_stricmp( cmd, "HideActionMenu" ) )
+ {
+ if ( GetActionMenu() )
+ {
+ GetActionMenu()->SetVisible( false );
+ }
+ }
+ else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
+ {
+ int idx = Q_atoi( pOnRecentSuffix );
+ OpenFileFromHistory( idx );
+ }
+ else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) )
+ {
+ int idx = Q_atoi( pOnToolSuffix );
+ enginetools->SwitchToTool( idx );
+ }
+ else
+ {
+ BaseClass::OnCommand( cmd );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Command handlers
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnNew()
+{
+ if ( m_pDoc )
+ {
+ if ( m_pDoc->IsDirty() )
+ {
+ SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
+ new KeyValues( "OnNew" ) );
+ return;
+ }
+ }
+
+ NewDocument();
+}
+
+//-----------------------------------------------------------------------------
+// Loads up a new document
+//-----------------------------------------------------------------------------
+void CGameEventTool::NewDocument( )
+{
+ Assert( !m_pDoc );
+
+ m_pDoc = new CGameEventEditDoc(/* this */);
+
+ CreateTools( m_pDoc );
+ UpdateMenuBar();
+ InitTools();
+}
+
+//-----------------------------------------------------------------------------
+// Called when the File->Open menu is selected
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnOpen( )
+{
+ int nFlags = 0;
+ const char *pSaveFileName = NULL;
+ if ( m_pDoc && m_pDoc->IsDirty() )
+ {
+ nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
+ pSaveFileName = m_pDoc->GetTXTFileName();
+ }
+
+ OpenFile( "txt", pSaveFileName, "txt", nFlags );
+}
+
+bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ OnCloseNoSave();
+ if ( !LoadDocument( pFileName ) )
+ return false;
+
+ m_RecentFiles.Add( pFileName, pFileFormat );
+ m_RecentFiles.SaveToRegistry( GetRegistryName() );
+ UpdateMenuBar();
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Updates the menu bar based on the current file
+//-----------------------------------------------------------------------------
+void CGameEventTool::UpdateMenuBar( )
+{
+ if ( !m_pDoc )
+ {
+ m_pMenuBar->SetFileName( "#CommEditNoFile" );
+ return;
+ }
+
+ const char *pTXTFile = m_pDoc->GetTXTFileName();
+ if ( !pTXTFile[0] )
+ {
+ m_pMenuBar->SetFileName( "#CommEditNoFile" );
+ return;
+ }
+
+ if ( m_pDoc->IsDirty() )
+ {
+ char sz[ 512 ];
+ Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile );
+ m_pMenuBar->SetFileName( sz );
+ }
+ else
+ {
+ m_pMenuBar->SetFileName( pTXTFile );
+ }
+}
+
+
+void CGameEventTool::OnSave()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnSaveAs()
+{
+ SaveFile( NULL, NULL, 0 );
+}
+
+bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ // FIXME: Implement
+
+ m_RecentFiles.Add( pFileName, pFileFormat );
+ return true;
+}
+
+void CGameEventTool::OnClose()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnCloseNoSave()
+{
+ // FIXME: Implement
+}
+
+void CGameEventTool::OnMarkNotDirty()
+{
+ // FIXME: Implement
+}
+
+
+//-----------------------------------------------------------------------------
+// Show the save document query dialog
+//-----------------------------------------------------------------------------
+void CGameEventTool::OpenFileFromHistory( int slot )
+{
+ const char *pFileName = m_RecentFiles.GetFile( slot );
+ OnReadFileFromDisk( pFileName, NULL, 0 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Called when file operations complete
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
+{
+ // FIXME: Implement
+}
+
+
+//-----------------------------------------------------------------------------
+// Show the File browser dialog
+//-----------------------------------------------------------------------------
+void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
+{
+ char pStartingDir[ MAX_PATH ];
+ GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
+
+ pDialog->SetTitle( "Choose SampleTool .txt file", true );
+ pDialog->SetStartDirectoryContext( "sample_session", pStartingDir );
+ pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true );
+}
+
+const char *CGameEventTool::GetLogoTextureName()
+{
+ return "vgui/tools/sampletool/sampletool_logo";
+}
+
+CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel()
+{
+ return m_hGameEventEditPanel.Get();
+}
+
+//-----------------------------------------------------------------------------
+// Creates
+//-----------------------------------------------------------------------------
+void CGameEventTool::CreateTools( CGameEventEditDoc *doc )
+{
+ if ( !m_hGameEventEditPanel.Get() )
+ {
+ m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this );
+ }
+
+ if ( !m_hConsole.Get() )
+ {
+ m_hConsole = new CConsolePage( NULL, false );
+ }
+
+ RegisterToolWindow( m_hGameEventEditPanel );
+ RegisterToolWindow( m_hConsole );
+}
+
+//-----------------------------------------------------------------------------
+// Initializes the tools
+//-----------------------------------------------------------------------------
+void CGameEventTool::InitTools()
+{
+ //ShowElementProperties();
+
+ windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false );
+ windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
+
+ if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) )
+ {
+ OnDefaultLayout();
+ }
+
+}
+
+void CGameEventTool::DestroyTools()
+{
+ UnregisterAllToolWindows();
+
+ if ( m_hGameEventEditPanel.Get() )
+ {
+ windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() );
+ delete m_hGameEventEditPanel.Get();
+ m_hGameEventEditPanel = NULL;
+ }
+
+ if ( m_hConsole.Get() )
+ {
+ windowposmgr->UnregisterPanel( m_hConsole.Get() );
+ delete m_hConsole.Get();
+ m_hConsole = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Loads up a new document
+//-----------------------------------------------------------------------------
+bool CGameEventTool::LoadDocument( const char *pDocName )
+{
+ Assert( !m_pDoc );
+
+ DestroyTools();
+
+ m_pDoc = new CGameEventEditDoc(/* this */);
+ if ( !m_pDoc->LoadFromFile( pDocName ) )
+ {
+ delete m_pDoc;
+ m_pDoc = NULL;
+ Warning( "Fatal error loading '%s'\n", pDocName );
+ return false;
+ }
+
+ ShowMiniViewport( true );
+
+ CreateTools( m_pDoc );
+ InitTools();
+ return true;
+}
+
+CConsolePage *CGameEventTool::GetConsole()
+{
+ return m_hConsole;
+}
+
+
+void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
+{
+ Assert( tool );
+
+ if ( tool->GetParent() == NULL && visible )
+ {
+ m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
+ }
+ else if ( !visible )
+ {
+ ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
+ Assert( tw );
+ tw->RemovePage( tool );
+ }
+}
+
+void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName )
+{
+ Assert( tool );
+
+ if ( tool->GetParent() == NULL )
+ {
+ ShowToolWindow( tool, toolName, true );
+ }
+ else
+ {
+ ShowToolWindow( tool, toolName, false );
+ }
+}
+
+
+void CGameEventTool::OnToggleConsole()
+{
+ if ( m_hConsole.Get() )
+ {
+ ToggleToolWindow( m_hConsole.Get(), "#BxConsole" );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the default layout
+//-----------------------------------------------------------------------------
+void CGameEventTool::OnDefaultLayout()
+{
+ int y = m_pMenuBar->GetTall();
+
+ int usew, useh;
+ GetSize( usew, useh );
+
+ int c = ToolWindow::GetToolWindowCount();
+ for ( int i = c - 1; i >= 0 ; --i )
+ {
+ ToolWindow *kill = ToolWindow::GetToolWindow( i );
+ delete kill;
+ }
+
+ Assert( ToolWindow::GetToolWindowCount() == 0 );
+
+ CGameEventEditPanel *pEditPanel = GetGameEventEditPanel();
+ CConsolePage *pConsole = GetConsole();
+
+ // Need three containers
+ ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false );
+ ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() );
+ pMiniViewport->AddPage( pConsole, "#BxConsole", false );
+
+ int quarterScreen = usew / 4;
+ SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y );
+ pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y );
+}
+
+
diff --git a/tools/gameevents/gameevents.vpc b/tools/gameevents/gameevents.vpc
new file mode 100644
index 0000000..406171f
--- /dev/null
+++ b/tools/gameevents/gameevents.vpc
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// GAMEEVENTS.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
+
+$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,.\,..\common,$SRCDIR\game\shared"
+ $PreprocessorDefinitions "$BASE;GAMEEVENTS_EXPORTS"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE Psapi.lib"
+ }
+}
+
+$Project "GameEvents"
+{
+ $Folder "Source Files"
+ {
+ $File "gameevents.cpp"
+ $File "gameeventeditdoc.cpp"
+ $File "gameeventeditpanel.cpp"
+
+ $File "$SRCDIR\public\interpolatortypes.cpp"
+ $File "$SRCDIR\public\registry.cpp"
+ $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "gameeventeditdoc.h"
+ $File "gameeventeditpanel.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib datamodel
+ $Lib dme_controls
+ $Lib dmserializers
+ $Lib mathlib
+ $Lib matsys_controls
+ $Lib movieobjects
+ $Lib sfmobjects
+ $Lib tier2
+ $Lib tier3
+ $Lib toolutils
+ $Lib vgui_controls
+ }
+}