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Diffstat (limited to 'tools/gameevents/gameeventeditpanel.h')
| -rw-r--r-- | tools/gameevents/gameeventeditpanel.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/tools/gameevents/gameeventeditpanel.h b/tools/gameevents/gameeventeditpanel.h new file mode 100644 index 0000000..ba11733 --- /dev/null +++ b/tools/gameevents/gameeventeditpanel.h @@ -0,0 +1,90 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//===========================================================================// + +#ifndef GAMEEVENTEDITPANEL_H +#define GAMEEVENTEDITPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/editablepanel.h" +#include "tier1/utlstring.h" +#include "datamodel/dmehandle.h" +#include "igameevents.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CGameEventEditDoc; + +namespace vgui +{ + class ComboBox; + class Button; + class TextEntry; + class ListPanel; + class CheckButton; + class RadioButton; +} + +#define MAX_GAME_EVENT_PARAMS 20 + +extern IGameEventManager2 *gameeventmanager; + +//----------------------------------------------------------------------------- +// Panel that shows all entities in the level +//----------------------------------------------------------------------------- +class CGameEventEditPanel : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CGameEventEditPanel, vgui::EditablePanel ); + +public: + CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor + ~CGameEventEditPanel(); + + // Inherited from Panel + virtual void OnCommand( const char *pCommand ); + +private: + // Text to attribute... + //void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName ); + //void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName ); + + // Messages handled + /* + MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); + MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv ); + MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv ); + MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv ); + MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );*/ + + //MESSAGE_FUNC( OnEventSend, "SendEvent" ); + + MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); + + void LoadEventsFromFile( const char *filename ); + + CGameEventEditDoc *m_pDoc; + + // drop down of available events + + vgui::ComboBox *m_pEventCombo; + + vgui::Label *m_pParamLabels[MAX_GAME_EVENT_PARAMS]; + vgui::TextEntry *m_pParams[MAX_GAME_EVENT_PARAMS]; + + vgui::Button *m_pSendEventButton; + + CUtlSymbolTable m_EventFiles; // list of all loaded event files + CUtlVector<CUtlSymbol> m_EventFileNames; + + KeyValues *m_pEvents; + + vgui::TextEntry *m_pFilterBox; +}; + + +#endif // GAMEEVENTEDITPANEL_H |