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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmeoperator.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/movieobjects/dmeoperator.h')
| -rw-r--r-- | public/movieobjects/dmeoperator.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/public/movieobjects/dmeoperator.h b/public/movieobjects/dmeoperator.h new file mode 100644 index 0000000..503b4cc --- /dev/null +++ b/public/movieobjects/dmeoperator.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The abstract base operator class - all actions within the scenegraph happen via operators +// +//============================================================================= + +#ifndef DMEOPERATOR_H +#define DMEOPERATOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "datamodel/dmelement.h" + +#include "tier1/utlvector.h" + + +//----------------------------------------------------------------------------- +// A class representing a camera +//----------------------------------------------------------------------------- +class CDmeOperator : public IDmeOperator, public CDmElement +{ + DEFINE_ELEMENT( CDmeOperator, CDmElement ); + +public: + virtual bool IsDirty(); // ie needs to operate + virtual void Operate() {} + + virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ) {} + virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) {} +}; + + +#endif // DMEOPERATOR_H |