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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/mdlobjects/mdlobjects.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/mdlobjects/mdlobjects.cpp')
| -rw-r--r-- | public/mdlobjects/mdlobjects.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/public/mdlobjects/mdlobjects.cpp b/public/mdlobjects/mdlobjects.cpp new file mode 100644 index 0000000..7a1b26a --- /dev/null +++ b/public/mdlobjects/mdlobjects.cpp @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: See notes below +// +//============================================================================= + +#include "mdlobjects/mdlobjects.h" +#include "movieobjects/movieobjects.h" + +// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE mdlobjects.lib FILE +// This hack causes the class factories for the element types to be imported into the compiled code... + +// MDL types +USING_ELEMENT_FACTORY( DmeHitbox ); +USING_ELEMENT_FACTORY( DmeHitboxSet ); +USING_ELEMENT_FACTORY( DmeBodyPart ); +USING_ELEMENT_FACTORY( DmeBlankBodyPart ); +USING_ELEMENT_FACTORY( DmeLOD ); +USING_ELEMENT_FACTORY( DmeLODList ); +USING_ELEMENT_FACTORY( DmeCollisionModel ); +USING_ELEMENT_FACTORY( DmeBodyGroup ); +USING_ELEMENT_FACTORY( DmeBodyGroupList ); +USING_ELEMENT_FACTORY( DmeMdlList ); +USING_ELEMENT_FACTORY( DmeBoneWeight ); +USING_ELEMENT_FACTORY( DmeBoneMask ); +USING_ELEMENT_FACTORY( DmeBoneMaskList ); +USING_ELEMENT_FACTORY( DmeSequence ); +USING_ELEMENT_FACTORY( DmeSequenceList ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriverControl ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriver ); +USING_ELEMENT_FACTORY( DmeBoneFlexDriverList ); |