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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/gcsdk/gcsdk.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/gcsdk/gcsdk.h')
| -rw-r--r-- | public/gcsdk/gcsdk.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/public/gcsdk/gcsdk.h b/public/gcsdk/gcsdk.h new file mode 100644 index 0000000..5867d3f --- /dev/null +++ b/public/gcsdk/gcsdk.h @@ -0,0 +1,105 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: includes all the headers required for the GC SDK. Include this +// in your stdafx.h +// +//============================================================================= + +#ifndef GCSDK_H +#define GCSDK_H +#ifdef _WIN32 +#pragma once +#endif + +#if defined(_WIN32) || defined(_WIN64) +#pragma once +#include <intrin.h> +#pragma intrinsic(_BitScanReverse) +#endif + +#include "tier0/platform.h" + +#include "gcsteamdefines.h" + +#include "steam/steamtypes.h" + +#include "tier0/dbg.h" +#ifdef DBGFLAG_VALIDATE +#include "tier0/validator.h" +#endif +#include "tier0/vprof.h" +#include "tier0/fasttimer.h" + +// include this before checksum_crc specifically to avoid the +// CRC references +#include "steam/steamclientpublic.h" + +#include "tier1/utlmap.h" +#include "tier1/utllinkedlist.h" +#include "tier1/utlpriorityqueue.h" +#include "tier1/utlstring.h" +#include "tier1/utlbuffer.h" +#include "tier1/utldict.h" +#include "tier1/utlhashmaplarge.h" +#include "tier1/mempool.h" +#include "tier1/tsmempool.h" +#include "tier1/tsmultimempool.h" +#include "tier1/checksum_crc.h" +#include "tier1/fmtstr.h" +#include "tier1/KeyValues.h" +#include "tier1/strtools.h" +#include "tier1/utlsymbol.h" +#include "tier1/utlsymbollarge.h" + +#include "vstdlib/coroutine.h" +#include "vstdlib/osversion.h" + +// public stuff +#include "gamecoordinator/igcsqlresultsetlist.h" +#include "misc.h" + +// These are first since they're used all over +#include "gcconstants.h" +#include "refcount.h" +#include "netpacket.h" +#include "gcmsg.h" +#include "msgprotobuf.h" +#include "gc_convar.h" + +// SQL Access stuff +#include "sqlaccess/record.h" +#include "sqlaccess/schema.h" +#include "sqlaccess/recordinfo.h" +#include "sqlaccess/schemafull.h" +#include "sqlaccess/columnset.h" +#include "sqlaccess/sqlrecord.h" +#include "sqlaccess/sqlutil.h" +#include "sqlaccess/sqlaccess.h" + +#include "messagelist.h" +#include "gchost.h" +#include "gclogger.h" +#include "gcsqlquery.h" +#include "jobtime.h" +#include "job.h" +#include "jobmgr.h" +#include "netpacketpool.h" +#include "gcsystemmsgs.h" +#include "gcwgjobmgr.h" +#include "gcbase.h" +#include "gcsession.h" +#include "sharedobject.h" +#include "protobufsharedobject.h" +#include "schemasharedobject.h" +#include "sharedobjectcache.h" +#include "gcdirtyfield.h" +#include "gc_sharedobjectcache.h" +#include "http.h" +#include "gcwebapi.h" +#include "gcwebapikey.h" +#include "webapi_response.h" +#include "gcjob.h" +#include "msgprotobuf.h" +#include "sdocache.h" + +#endif // GCSDK_H |