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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/refract_dx60.cpp
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diff --git a/materialsystem/stdshaders/refract_dx60.cpp b/materialsystem/stdshaders/refract_dx60.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// FIXME: This is a placeholder. . need to do something for real here.
+DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 )
+DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric )
+
+