From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- materialsystem/stdshaders/refract_dx60.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 materialsystem/stdshaders/refract_dx60.cpp (limited to 'materialsystem/stdshaders/refract_dx60.cpp') diff --git a/materialsystem/stdshaders/refract_dx60.cpp b/materialsystem/stdshaders/refract_dx60.cpp new file mode 100644 index 0000000..2ca7a83 --- /dev/null +++ b/materialsystem/stdshaders/refract_dx60.cpp @@ -0,0 +1,16 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// FIXME: This is a placeholder. . need to do something for real here. +DEFINE_FALLBACK_SHADER( Refract, Refract_DX60 ) +DEFINE_FALLBACK_SHADER( Refract_DX60, UnlitGeneric ) + + -- cgit v1.2.3