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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/dx8fallbacks.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/dx8fallbacks.cpp')
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diff --git a/materialsystem/stdshaders/dx8fallbacks.cpp b/materialsystem/stdshaders/dx8fallbacks.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
+DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
+DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
+DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )