From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- materialsystem/stdshaders/dx8fallbacks.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 materialsystem/stdshaders/dx8fallbacks.cpp (limited to 'materialsystem/stdshaders/dx8fallbacks.cpp') diff --git a/materialsystem/stdshaders/dx8fallbacks.cpp b/materialsystem/stdshaders/dx8fallbacks.cpp new file mode 100644 index 0000000..9558987 --- /dev/null +++ b/materialsystem/stdshaders/dx8fallbacks.cpp @@ -0,0 +1,14 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#include "BaseVSShader.h" + +// This one isn't supported on dx8 +DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe ) + +DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 ) +DEFINE_FALLBACK_SHADER( bik, bik_dx81 ) +DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 ) +DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 ) + +// FIXME: These aren't supported on dx8, but need to be. +DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe ) +DEFINE_FALLBACK_SHADER( AfterShock, Wireframe ) -- cgit v1.2.3