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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/core_dx7.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'materialsystem/stdshaders/core_dx7.cpp')
| -rw-r--r-- | materialsystem/stdshaders/core_dx7.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/core_dx7.cpp b/materialsystem/stdshaders/core_dx7.cpp new file mode 100644 index 0000000..76bf464 --- /dev/null +++ b/materialsystem/stdshaders/core_dx7.cpp @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + + +#include "BaseVSShader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( Core, Core_dx70 ) + +// This is here so that you can use $fallbackmaterial for Core_dx7 +DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe ) + +#if 0 +BEGIN_VS_SHADER( Core_DX70, + "Help for Core_DX70" ) + + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_FALLBACK + { + return 0; + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + } +END_SHADER +#endif |