From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- materialsystem/stdshaders/core_dx7.cpp | 43 ++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 materialsystem/stdshaders/core_dx7.cpp (limited to 'materialsystem/stdshaders/core_dx7.cpp') diff --git a/materialsystem/stdshaders/core_dx7.cpp b/materialsystem/stdshaders/core_dx7.cpp new file mode 100644 index 0000000..76bf464 --- /dev/null +++ b/materialsystem/stdshaders/core_dx7.cpp @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + + +#include "BaseVSShader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( Core, Core_dx70 ) + +// This is here so that you can use $fallbackmaterial for Core_dx7 +DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe ) + +#if 0 +BEGIN_VS_SHADER( Core_DX70, + "Help for Core_DX70" ) + + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_FALLBACK + { + return 0; + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + } +END_SHADER +#endif -- cgit v1.2.3