summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/Shadow.psh
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/Shadow.psh
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/Shadow.psh')
-rw-r--r--materialsystem/stdshaders/Shadow.psh12
1 files changed, 12 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/Shadow.psh b/materialsystem/stdshaders/Shadow.psh
new file mode 100644
index 0000000..de9726b
--- /dev/null
+++ b/materialsystem/stdshaders/Shadow.psh
@@ -0,0 +1,12 @@
+ps.1.1
+
+def c0, 1.0f, 1.0f, 1.0f, 1.0f
+
+tex t0
+
+; To accomplish shadow fading, subtract vertex alpha from texture alpha
+; color channel isn't used...
+sub_sat r0.a, t0.a, v0.a
+
+; Blend between white and the constant color...
+lrp r0.rgba, 1-r0.a, c0, c1