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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/mapplayerhullhandle.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef MAPPLAYERHULLHANDLE_H
+#define MAPPLAYERHULLHANDLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "MapHelper.h"
+#include "ToolInterface.h"
+
+
+class CHelperInfo;
+class CRender2D;
+class CRender3D;
+class CMapPlayerHullHandle;
+
+
+#define MAX_KEYNAME_SIZE 32
+
+class CMapPlayerHullHandle : public CMapHelper
+{
+
+friend class CMapAxisHandle;
+friend class CMapSweptPlayerHull;
+
+public:
+
+ DECLARE_MAPCLASS(CMapPlayerHullHandle,CMapHelper)
+
+ //
+ // Factory for building from a list of string parameters.
+ //
+ static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
+ void Attach( CMapSweptPlayerHull *pOwner );
+
+ inline int GetRadius(void);
+
+ //
+ // Construction/destruction:
+ //
+ CMapPlayerHullHandle(void);
+ CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent);
+ ~CMapPlayerHullHandle(void);
+
+ void CalcBounds(BOOL bFullUpdate = FALSE);
+
+ virtual CMapClass *Copy(bool bUpdateDependencies);
+ virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
+
+ virtual void Render2D(CRender2D *pRender);
+ virtual void Render3D(CRender3D *pRender);
+
+ virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
+ virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
+
+ // Overridden because origin helpers don't take the color of their parent entity.
+ virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
+ virtual void SetRenderColor(color32 rgbColor);
+
+ virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
+ virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
+
+ virtual bool IsVisualElement(void) { return false; } // Only visible if our parent is selected.
+ virtual bool IsClutter(void) { return true; }
+ virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
+
+ virtual const char* GetDescription() { return("Player hull handle"); }
+
+ virtual void OnAddToWorld(CMapWorld *pWorld);
+ virtual void OnParentKeyChanged(const char *key, const char *value);
+ virtual void OnUndoRedo(void);
+
+ virtual void PostloadWorld(CMapWorld *pWorld);
+
+protected:
+
+ // Called by the point handle tool while dragging.
+ void UpdateOrigin(const Vector &vecOrigin);
+
+ // Overridden to update our parent's keyvalue when we move.
+ virtual void DoTransform(const VMatrix &matrix);
+
+private:
+
+ void Initialize(void);
+ void UpdateParentKey(void);
+
+ CMapSweptPlayerHull *m_pOwner; // The swept player hull that we belong to.
+
+ char m_szKeyName[MAX_KEYNAME_SIZE];
+ bool m_bDrawLineToParent;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapPlayerHullHandle::GetRadius(void)
+{
+ return HANDLE_RADIUS;
+}
+
+
+#endif // MAPPLAYERHULLHANDLE_H