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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/ControllerDialog.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/ControllerDialog.cpp')
-rw-r--r--gameui/ControllerDialog.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/gameui/ControllerDialog.cpp b/gameui/ControllerDialog.cpp
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+++ b/gameui/ControllerDialog.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "BasePanel.h"
+#include "ControllerDialog.h"
+
+using namespace vgui;
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+CControllerDialog::CControllerDialog( vgui::Panel *parent ) : BaseClass( parent, true ) // TRUE second param says we want the controller options
+{
+}
+
+void CControllerDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ SetControlString( "TitleLabel", "#GameUI_Controller" );
+}