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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/ControllerDialog.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/ControllerDialog.cpp')
| -rw-r--r-- | gameui/ControllerDialog.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/gameui/ControllerDialog.cpp b/gameui/ControllerDialog.cpp new file mode 100644 index 0000000..69dcf37 --- /dev/null +++ b/gameui/ControllerDialog.cpp @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "BasePanel.h" +#include "ControllerDialog.h" + +using namespace vgui; + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + + +CControllerDialog::CControllerDialog( vgui::Panel *parent ) : BaseClass( parent, true ) // TRUE second param says we want the controller options +{ +} + +void CControllerDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + SetControlString( "TitleLabel", "#GameUI_Controller" ); +} |