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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/CommentaryExplanationDialog.cpp
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Diffstat (limited to 'gameui/CommentaryExplanationDialog.cpp')
-rw-r--r--gameui/CommentaryExplanationDialog.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/gameui/CommentaryExplanationDialog.cpp b/gameui/CommentaryExplanationDialog.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "CommentaryExplanationDialog.h"
+#include "BasePanel.h"
+#include "convar.h"
+#include "EngineInterface.h"
+#include "GameUI_Interface.h"
+#include "vgui/ISurface.h"
+#include "vgui/IInput.h"
+
+#include <stdio.h>
+
+using namespace vgui;
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CCommentaryExplanationDialog::CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand) : BaseClass(parent, "CommentaryExplanationDialog")
+{
+ SetDeleteSelfOnClose(true);
+ SetSizeable( false );
+
+ input()->SetAppModalSurface(GetVPanel());
+
+ LoadControlSettings("Resource/CommentaryExplanationDialog.res");
+
+ MoveToCenterOfScreen();
+
+ GameUI().PreventEngineHideGameUI();
+
+ // Save off the finish command
+ Q_snprintf( m_pszFinishCommand, sizeof( m_pszFinishCommand ), "%s", pszFinishCommand );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CCommentaryExplanationDialog::~CCommentaryExplanationDialog()
+{
+}
+
+void CCommentaryExplanationDialog::OnKeyCodeTyped(KeyCode code)
+{
+ if ( code == KEY_ESCAPE )
+ {
+ OnCommand( "cancel" );
+ }
+ else
+ {
+ BaseClass::OnKeyCodeTyped(code);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCommentaryExplanationDialog::OnKeyCodePressed(KeyCode code)
+{
+ if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B || GetBaseButtonCode( code ) == STEAMCONTROLLER_B )
+ {
+ OnCommand( "cancel" );
+ }
+ else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_A || GetBaseButtonCode( code ) == STEAMCONTROLLER_A )
+ {
+ OnCommand( "ok" );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed(code);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: handles button commands
+//-----------------------------------------------------------------------------
+void CCommentaryExplanationDialog::OnCommand( const char *command )
+{
+ if ( !stricmp( command, "ok" ) )
+ {
+ Close();
+ BasePanel()->FadeToBlackAndRunEngineCommand( m_pszFinishCommand );
+ }
+ else if ( !stricmp( command, "cancel" ) || !stricmp( command, "close" ) )
+ {
+ Close();
+ }
+ else
+ {
+ BaseClass::OnCommand( command );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCommentaryExplanationDialog::OnClose( void )
+{
+ BaseClass::OnClose();
+ GameUI().AllowEngineHideGameUI();
+}