From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- gameui/CommentaryExplanationDialog.cpp | 107 +++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 gameui/CommentaryExplanationDialog.cpp (limited to 'gameui/CommentaryExplanationDialog.cpp') diff --git a/gameui/CommentaryExplanationDialog.cpp b/gameui/CommentaryExplanationDialog.cpp new file mode 100644 index 0000000..e4d88eb --- /dev/null +++ b/gameui/CommentaryExplanationDialog.cpp @@ -0,0 +1,107 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "CommentaryExplanationDialog.h" +#include "BasePanel.h" +#include "convar.h" +#include "EngineInterface.h" +#include "GameUI_Interface.h" +#include "vgui/ISurface.h" +#include "vgui/IInput.h" + +#include + +using namespace vgui; + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CCommentaryExplanationDialog::CCommentaryExplanationDialog(vgui::Panel *parent, char *pszFinishCommand) : BaseClass(parent, "CommentaryExplanationDialog") +{ + SetDeleteSelfOnClose(true); + SetSizeable( false ); + + input()->SetAppModalSurface(GetVPanel()); + + LoadControlSettings("Resource/CommentaryExplanationDialog.res"); + + MoveToCenterOfScreen(); + + GameUI().PreventEngineHideGameUI(); + + // Save off the finish command + Q_snprintf( m_pszFinishCommand, sizeof( m_pszFinishCommand ), "%s", pszFinishCommand ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CCommentaryExplanationDialog::~CCommentaryExplanationDialog() +{ +} + +void CCommentaryExplanationDialog::OnKeyCodeTyped(KeyCode code) +{ + if ( code == KEY_ESCAPE ) + { + OnCommand( "cancel" ); + } + else + { + BaseClass::OnKeyCodeTyped(code); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CCommentaryExplanationDialog::OnKeyCodePressed(KeyCode code) +{ + if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B || GetBaseButtonCode( code ) == STEAMCONTROLLER_B ) + { + OnCommand( "cancel" ); + } + else if ( GetBaseButtonCode( code ) == KEY_XBUTTON_A || GetBaseButtonCode( code ) == STEAMCONTROLLER_A ) + { + OnCommand( "ok" ); + } + else + { + BaseClass::OnKeyCodePressed(code); + } +} + +//----------------------------------------------------------------------------- +// Purpose: handles button commands +//----------------------------------------------------------------------------- +void CCommentaryExplanationDialog::OnCommand( const char *command ) +{ + if ( !stricmp( command, "ok" ) ) + { + Close(); + BasePanel()->FadeToBlackAndRunEngineCommand( m_pszFinishCommand ); + } + else if ( !stricmp( command, "cancel" ) || !stricmp( command, "close" ) ) + { + Close(); + } + else + { + BaseClass::OnCommand( command ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CCommentaryExplanationDialog::OnClose( void ) +{ + BaseClass::OnClose(); + GameUI().AllowEngineHideGameUI(); +} -- cgit v1.2.3