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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/BenchmarkDialog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/BenchmarkDialog.h')
-rw-r--r--gameui/BenchmarkDialog.h45
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diff --git a/gameui/BenchmarkDialog.h b/gameui/BenchmarkDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef BENCHMARKDIALOG_H
+#define BENCHMARKDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/Frame.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Benchmark launch dialog
+//-----------------------------------------------------------------------------
+class CBenchmarkDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CBenchmarkDialog, vgui::Frame );
+public:
+ CBenchmarkDialog(vgui::Panel *parent, const char *name);
+
+ void OnKeyCodePressed( vgui::KeyCode code )
+ {
+ if ( code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B )
+ {
+ Close();
+ }
+ else if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
+ {
+ RunBenchmark();
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed(code);
+ }
+ }
+
+private:
+ MESSAGE_FUNC( RunBenchmark, "RunBenchmark" );
+};
+
+
+#endif // BENCHMARKDIALOG_H