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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/BenchmarkDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/BenchmarkDialog.h')
| -rw-r--r-- | gameui/BenchmarkDialog.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/gameui/BenchmarkDialog.h b/gameui/BenchmarkDialog.h new file mode 100644 index 0000000..5e323fe --- /dev/null +++ b/gameui/BenchmarkDialog.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef BENCHMARKDIALOG_H +#define BENCHMARKDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/Frame.h" + +//----------------------------------------------------------------------------- +// Purpose: Benchmark launch dialog +//----------------------------------------------------------------------------- +class CBenchmarkDialog : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CBenchmarkDialog, vgui::Frame ); +public: + CBenchmarkDialog(vgui::Panel *parent, const char *name); + + void OnKeyCodePressed( vgui::KeyCode code ) + { + if ( code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B ) + { + Close(); + } + else if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A ) + { + RunBenchmark(); + } + else + { + BaseClass::OnKeyCodePressed(code); + } + } + +private: + MESSAGE_FUNC( RunBenchmark, "RunBenchmark" ); +}; + + +#endif // BENCHMARKDIALOG_H |