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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/weapon_proficiency.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/weapon_proficiency.cpp')
-rw-r--r--game/shared/weapon_proficiency.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/game/shared/weapon_proficiency.cpp b/game/shared/weapon_proficiency.cpp
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+++ b/game/shared/weapon_proficiency.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_proficiency.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static const char *g_ProficiencyNames[] =
+{
+ "Poor",
+ "Average",
+ "Good",
+ "Very Good",
+ "Perfect"
+};
+
+const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency )
+{
+ COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table!
+
+ if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT )
+ return "<<Invalid>>";
+ return g_ProficiencyNames[proficiency];
+}