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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/weapon_proficiency.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/shared/weapon_proficiency.cpp')
| -rw-r--r-- | game/shared/weapon_proficiency.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/game/shared/weapon_proficiency.cpp b/game/shared/weapon_proficiency.cpp new file mode 100644 index 0000000..c51efc3 --- /dev/null +++ b/game/shared/weapon_proficiency.cpp @@ -0,0 +1,29 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_proficiency.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static const char *g_ProficiencyNames[] = +{ + "Poor", + "Average", + "Good", + "Very Good", + "Perfect" +}; + +const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ) +{ + COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table! + + if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT ) + return "<<Invalid>>"; + return g_ProficiencyNames[proficiency]; +} |