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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/weapon_parse_default.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/shared/weapon_parse_default.cpp')
| -rw-r--r-- | game/shared/weapon_parse_default.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/game/shared/weapon_parse_default.cpp b/game/shared/weapon_parse_default.cpp new file mode 100644 index 0000000..092f2e7 --- /dev/null +++ b/game/shared/weapon_parse_default.cpp @@ -0,0 +1,20 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_parse.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Default implementation for games that don't add custom data to the weapon scripts. +FileWeaponInfo_t* CreateWeaponInfo() +{ + return new FileWeaponInfo_t; +} + + + |