diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/gamevars_shared.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/shared/gamevars_shared.cpp')
| -rw-r--r-- | game/shared/gamevars_shared.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/shared/gamevars_shared.cpp b/game/shared/gamevars_shared.cpp new file mode 100644 index 0000000..f3e0522 --- /dev/null +++ b/game/shared/gamevars_shared.cpp @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "gamevars_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#ifdef GAME_DLL +void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) +{ + if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) + { + mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); + } +} +#endif + +// some shared cvars used by game rules +ConVar mp_forcecamera( + "mp_forcecamera", +#ifdef CSTRIKE + "0", +#else + "1", +#endif + FCVAR_REPLICATED, + "Restricts spectator modes for dead players" +#ifdef GAME_DLL + , MPForceCameraCallback +#endif + ); + +ConVar mp_allowspectators( + "mp_allowspectators", + "1.0", + FCVAR_REPLICATED, + "toggles whether the server allows spectator mode or not" ); + +ConVar friendlyfire( + "mp_friendlyfire", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "Allows team members to injure other members of their team" + ); + +ConVar mp_fadetoblack( + "mp_fadetoblack", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "fade a player's screen to black when he dies" ); + + +ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED );
\ No newline at end of file |