From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- game/shared/gamevars_shared.cpp | 58 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 game/shared/gamevars_shared.cpp (limited to 'game/shared/gamevars_shared.cpp') diff --git a/game/shared/gamevars_shared.cpp b/game/shared/gamevars_shared.cpp new file mode 100644 index 0000000..f3e0522 --- /dev/null +++ b/game/shared/gamevars_shared.cpp @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "gamevars_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#ifdef GAME_DLL +void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue ) +{ + if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES ) + { + mp_forcecamera.SetValue( OBS_ALLOW_TEAM ); + } +} +#endif + +// some shared cvars used by game rules +ConVar mp_forcecamera( + "mp_forcecamera", +#ifdef CSTRIKE + "0", +#else + "1", +#endif + FCVAR_REPLICATED, + "Restricts spectator modes for dead players" +#ifdef GAME_DLL + , MPForceCameraCallback +#endif + ); + +ConVar mp_allowspectators( + "mp_allowspectators", + "1.0", + FCVAR_REPLICATED, + "toggles whether the server allows spectator mode or not" ); + +ConVar friendlyfire( + "mp_friendlyfire", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "Allows team members to injure other members of their team" + ); + +ConVar mp_fadetoblack( + "mp_fadetoblack", + "0", + FCVAR_REPLICATED | FCVAR_NOTIFY, + "fade a player's screen to black when he dies" ); + + +ConVar sv_hudhint_sound( "sv_hudhint_sound", "1", FCVAR_REPLICATED ); \ No newline at end of file -- cgit v1.2.3