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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_tfstart.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/entity_tfstart.cpp')
-rw-r--r--game/server/tf/entity_tfstart.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/game/server/tf/entity_tfstart.cpp b/game/server/tf/entity_tfstart.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "tf/tf_shareddefs.h"
+#include "entity_tfstart.h"
+#include "team_control_point.h"
+#include "team_control_point_round.h"
+#include "team_objectiveresource.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=============================================================================
+//
+// CTFTeamSpawn tables.
+//
+BEGIN_DATADESC( CTFTeamSpawn )
+
+ DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
+ DEFINE_KEYFIELD( m_iszControlPointName, FIELD_STRING, "controlpoint" ),
+ DEFINE_KEYFIELD( m_iszRoundBlueSpawn, FIELD_STRING, "round_bluespawn" ),
+ DEFINE_KEYFIELD( m_iszRoundRedSpawn, FIELD_STRING, "round_redspawn" ),
+ DEFINE_KEYFIELD( m_nSpawnMode, FIELD_INTEGER, "SpawnMode" ),
+ DEFINE_KEYFIELD( m_nMatchSummaryType, FIELD_INTEGER, "MatchSummary" ),
+
+ // Inputs.
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ),
+
+ // Outputs.
+
+END_DATADESC()
+
+IMPLEMENT_AUTO_LIST( ITFTeamSpawnAutoList );
+
+LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTFTeamSpawn );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor.
+//-----------------------------------------------------------------------------
+CTFTeamSpawn::CTFTeamSpawn()
+{
+ m_bDisabled = false;
+ m_nMatchSummaryType = PlayerTeamSpawn_MatchSummary_None;
+ m_bAlreadyUsedForMatchSummary = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFTeamSpawn::Activate( void )
+{
+ BaseClass::Activate();
+
+ Vector mins = VEC_HULL_MIN;
+ Vector maxs = VEC_HULL_MAX;
+
+ trace_t trace;
+ UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin(), mins, maxs, MASK_PLAYERSOLID, NULL, COLLISION_GROUP_PLAYER_MOVEMENT, &trace );
+ bool bClear = ( trace.fraction == 1 && trace.allsolid != 1 && (trace.startsolid != 1) );
+ if ( !bClear )
+ {
+ DevMsg("Spawnpoint at (%.2f %.2f %.2f) is not clear.\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
+ // m_debugOverlays |= OVERLAY_TEXT_BIT;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFTeamSpawn::InputEnable( inputdata_t &inputdata )
+{
+ m_bDisabled = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFTeamSpawn::InputDisable( inputdata_t &inputdata )
+{
+ m_bDisabled = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw any debug text overlays
+// Input :
+// Output : Current text offset from the top
+//-----------------------------------------------------------------------------
+int CTFTeamSpawn::DrawDebugTextOverlays(void)
+{
+ int text_offset = BaseClass::DrawDebugTextOverlays();
+
+ if (m_debugOverlays & OVERLAY_TEXT_BIT)
+ {
+ char tempstr[512];
+ Q_snprintf(tempstr,sizeof(tempstr),"TeamNumber: %d", GetTeamNumber() );
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ color32 teamcolor = g_aTeamColors[ GetTeamNumber() ];
+ teamcolor.a = 0;
+
+ if ( m_bDisabled )
+ {
+ Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" );
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ teamcolor.a = 255;
+ }
+
+ // Make sure it's empty
+ Vector mins = VEC_HULL_MIN;
+ Vector maxs = VEC_HULL_MAX;
+
+ Vector vTestMins = GetAbsOrigin() + mins;
+ Vector vTestMaxs = GetAbsOrigin() + maxs;
+
+ // First test the starting origin.
+ if ( UTIL_IsSpaceEmpty( NULL, vTestMins, vTestMaxs ) )
+ {
+ NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, teamcolor.r, teamcolor.g, teamcolor.b, teamcolor.a, 0.1);
+ }
+ else
+ {
+ NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, 0,255,0, 0, 0.1);
+ }
+
+ if ( m_hControlPoint )
+ {
+ NDebugOverlay::Line( GetAbsOrigin(), m_hControlPoint->GetAbsOrigin(), teamcolor.r, teamcolor.g, teamcolor.b, false, 0.1 );
+ }
+ }
+ return text_offset;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFTeamSpawn::InputRoundSpawn( inputdata_t &input )
+{
+ if ( m_iszControlPointName != NULL_STRING )
+ {
+ // We need to re-find our control point, because they're recreated over round restarts
+ m_hControlPoint = dynamic_cast<CTeamControlPoint*>( gEntList.FindEntityByName( NULL, m_iszControlPointName ) );
+ if ( !m_hControlPoint )
+ {
+ Warning("%s failed to find control point named '%s'\n", GetClassname(), STRING(m_iszControlPointName) );
+ }
+ }
+
+ if ( m_iszRoundBlueSpawn != NULL_STRING )
+ {
+ // We need to re-find our control point round, because they're recreated over round restarts
+ m_hRoundBlueSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundBlueSpawn ) );
+ if ( !m_hRoundBlueSpawn )
+ {
+ Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundBlueSpawn) );
+ }
+ }
+
+ if ( m_iszRoundRedSpawn != NULL_STRING )
+ {
+ // We need to re-find our control point round, because they're recreated over round restarts
+ m_hRoundRedSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundRedSpawn ) );
+ if ( !m_hRoundRedSpawn )
+ {
+ Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundRedSpawn) );
+ }
+ }
+}