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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_roundwin.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/entity_roundwin.h')
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1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/tf/entity_roundwin.h b/game/server/tf/entity_roundwin.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTeamplayRoundWin Entity
+//
+//=============================================================================//
+#ifndef ENTITY_ROUND_WIN_H
+#define ENTITY_ROUND_WIN_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//=============================================================================
+//
+// CTeamplayRoundWin Entity.
+//
+
+class CTeamplayRoundWin : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTeamplayRoundWin, CPointEntity );
+
+ CTeamplayRoundWin();
+
+ // Input
+ void InputRoundWin( inputdata_t &inputdata );
+
+private:
+
+ void RoundWin( void );
+
+private:
+
+ bool m_bForceMapReset;
+ bool m_bSwitchTeamsOnWin;
+ int m_iWinReason;
+
+ COutputEvent m_outputOnRoundWin; // Fired when the entity tells the game rules a team has won the round
+
+ DECLARE_DATADESC();
+};
+
+#endif // ENTITY_ROUND_WIN_H
+
+