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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/h_export.cpp
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Diffstat (limited to 'game/server/h_export.cpp')
-rw-r--r--game/server/h_export.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/server/h_export.cpp b/game/server/h_export.cpp
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--- /dev/null
+++ b/game/server/h_export.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== h_export.cpp ========================================================
+
+ Entity classes exported by Halflife.
+
+*/
+
+#if defined(_WIN32) && !defined(_XBOX)
+
+#include "winlite.h"
+#include "datamap.h"
+#include "tier0/dbg.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+HMODULE win32DLLHandle;
+
+// Required DLL entry point
+BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
+{
+ // ensure data sizes are stable
+ if ( sizeof(inputfunc_t) != sizeof(int) )
+ {
+ Assert( sizeof(inputfunc_t) == sizeof(int) );
+ return FALSE;
+ }
+
+ if ( fdwReason == DLL_PROCESS_ATTACH )
+ {
+ win32DLLHandle = hinstDLL;
+ }
+ else if ( fdwReason == DLL_PROCESS_DETACH )
+ {
+ }
+ return TRUE;
+}
+
+#endif
+