From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- game/server/h_export.cpp | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 game/server/h_export.cpp (limited to 'game/server/h_export.cpp') diff --git a/game/server/h_export.cpp b/game/server/h_export.cpp new file mode 100644 index 0000000..fbd7c50 --- /dev/null +++ b/game/server/h_export.cpp @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== h_export.cpp ======================================================== + + Entity classes exported by Halflife. + +*/ + +#if defined(_WIN32) && !defined(_XBOX) + +#include "winlite.h" +#include "datamap.h" +#include "tier0/dbg.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +HMODULE win32DLLHandle; + +// Required DLL entry point +BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) +{ + // ensure data sizes are stable + if ( sizeof(inputfunc_t) != sizeof(int) ) + { + Assert( sizeof(inputfunc_t) == sizeof(int) ); + return FALSE; + } + + if ( fdwReason == DLL_PROCESS_ATTACH ) + { + win32DLLHandle = hinstDLL; + } + else if ( fdwReason == DLL_PROCESS_DETACH ) + { + } + return TRUE; +} + +#endif + -- cgit v1.2.3