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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/envspark.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/envspark.h')
-rw-r--r--game/server/envspark.h46
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diff --git a/game/server/envspark.h b/game/server/envspark.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENVSPARK_H
+#define ENVSPARK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CEnvSpark : public CPointEntity
+{
+ DECLARE_CLASS( CEnvSpark, CPointEntity );
+
+public:
+ CEnvSpark( void );
+
+ void Spawn( void );
+ void Precache( void );
+ void SparkThink( void );
+
+ void StartSpark( void );
+ void StopSpark( void );
+
+ // Input handlers
+ void InputStartSpark( inputdata_t &inputdata );
+ void InputStopSpark( inputdata_t &inputdata );
+ void InputToggleSpark( inputdata_t &inputdata );
+ void InputSparkOnce( inputdata_t &inputdata );
+
+ bool IsSparking( void ){ return ( GetNextThink() != TICK_NEVER_THINK ); }
+
+ DECLARE_DATADESC();
+
+ float m_flDelay;
+ int m_nGlowSpriteIndex;
+ int m_nMagnitude;
+ int m_nTrailLength;
+
+ COutputEvent m_OnSpark;
+};
+
+#endif // ENVSPARK_H \ No newline at end of file