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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/EventLog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/EventLog.h')
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diff --git a/game/server/EventLog.h b/game/server/EventLog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#if !defined EVENTLOG_H
+#define EVENTLOG_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "GameEventListener.h"
+#include <igamesystem.h>
+
+class CEventLog : public CGameEventListener, public CBaseGameSystem
+{
+
+public:
+ CEventLog();
+ virtual ~CEventLog();
+
+public: // IGameEventListener Interface
+
+ virtual void FireGameEvent( IGameEvent * event );
+
+public: // CBaseGameSystem overrides
+
+ virtual bool Init();
+ virtual void Shutdown();
+
+protected:
+
+ virtual bool PrintEvent( IGameEvent * event );
+ virtual bool PrintGameEvent( IGameEvent * event );
+ virtual bool PrintPlayerEvent( IGameEvent * event );
+ virtual bool PrintTeamEvent( IGameEvent * event );
+ virtual bool PrintOtherEvent( IGameEvent * event );
+};
+
+extern IGameSystem* GameLogSystem();
+
+#endif // EVENTLOG_H