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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/iclassmap.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/iclassmap.h')
-rw-r--r--game/client/iclassmap.h31
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diff --git a/game/client/iclassmap.h b/game/client/iclassmap.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICLASSMAP_H
+#define ICLASSMAP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_BaseEntity;
+typedef C_BaseEntity* (*DISPATCHFUNCTION)( void );
+
+abstract_class IClassMap
+{
+public:
+ virtual ~IClassMap() {}
+
+ virtual void Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 ) = 0;
+ virtual char const *Lookup( const char *classname ) = 0;
+ virtual C_BaseEntity *CreateEntity( const char *mapname ) = 0;
+ virtual int GetClassSize( const char *classname ) = 0;
+};
+
+extern IClassMap& GetClassMap();
+
+
+#endif // ICLASSMAP_H