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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl1/hl1_fx_shelleject.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/hl1/hl1_fx_shelleject.cpp')
-rw-r--r--game/client/hl1/hl1_fx_shelleject.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_fx_shelleject.cpp b/game/client/hl1/hl1_fx_shelleject.cpp
new file mode 100644
index 0000000..ec95ed7
--- /dev/null
+++ b/game/client/hl1/hl1_fx_shelleject.cpp
@@ -0,0 +1,21 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "fx.h"
+#include "c_te_effect_dispatch.h"
+#include "c_te_legacytempents.h"
+
+
+void HL1ShellEjectCallback( const CEffectData &data )
+{
+ int iType = data.m_fFlags; // 0 = shell, 1 = shotgun shell
+
+ tempents->HL1EjectBrass( data.m_vOrigin, data.m_vAngles, data.m_vStart, iType );
+}
+
+DECLARE_CLIENT_EFFECT( "HL1ShellEject", HL1ShellEjectCallback );