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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /engine/networkstringtableserver.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'engine/networkstringtableserver.cpp')
| -rw-r--r-- | engine/networkstringtableserver.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engine/networkstringtableserver.cpp b/engine/networkstringtableserver.cpp new file mode 100644 index 0000000..4818609 --- /dev/null +++ b/engine/networkstringtableserver.cpp @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "quakedef.h" +#include "networkstringtable.h" +#include "networkstringtableitem.h" +#include "networkstringtable.h" +#include "utlvector.h" +#include "eiface.h" +#include "server.h" +#include "framesnapshot.h" +#include "utlsymbol.h" +#include "utlrbtree.h" +#include "host.h" +#include "LocalNetworkBackdoor.h" +#include "demo.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static CNetworkStringTableContainer s_NetworkStringTableServer; +CNetworkStringTableContainer *networkStringTableContainerServer = &s_NetworkStringTableServer; + +// Expose interface +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainerServer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLESERVER, s_NetworkStringTableServer ); + +#ifdef SHARED_NET_STRING_TABLES + // Expose same interface to client .dll as client string tables + EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableServer ); +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void SV_CreateNetworkStringTables( void ) +{ + // Remove any existing tables + s_NetworkStringTableServer.RemoveAllTables(); + + // Unset timing guard and create tables + s_NetworkStringTableServer.AllowCreation( true ); + + // Create engine tables + sv.CreateEngineStringTables(); + + // Create game code tables + serverGameDLL->CreateNetworkStringTables(); + + s_NetworkStringTableServer.AllowCreation( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void SV_PrintStringTables( void ) +{ + s_NetworkStringTableServer.Dump(); +} + |