From 3bf9df6b2785fa6d951086978a3e66f49427166a Mon Sep 17 00:00:00 2001 From: FluorescentCIAAfricanAmerican <0934gj3049fk@protonmail.com> Date: Wed, 22 Apr 2020 12:56:21 -0400 Subject: 1 --- engine/networkstringtableserver.cpp | 62 +++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 engine/networkstringtableserver.cpp (limited to 'engine/networkstringtableserver.cpp') diff --git a/engine/networkstringtableserver.cpp b/engine/networkstringtableserver.cpp new file mode 100644 index 0000000..4818609 --- /dev/null +++ b/engine/networkstringtableserver.cpp @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "quakedef.h" +#include "networkstringtable.h" +#include "networkstringtableitem.h" +#include "networkstringtable.h" +#include "utlvector.h" +#include "eiface.h" +#include "server.h" +#include "framesnapshot.h" +#include "utlsymbol.h" +#include "utlrbtree.h" +#include "host.h" +#include "LocalNetworkBackdoor.h" +#include "demo.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static CNetworkStringTableContainer s_NetworkStringTableServer; +CNetworkStringTableContainer *networkStringTableContainerServer = &s_NetworkStringTableServer; + +// Expose interface +EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainerServer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLESERVER, s_NetworkStringTableServer ); + +#ifdef SHARED_NET_STRING_TABLES + // Expose same interface to client .dll as client string tables + EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableServer ); +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void SV_CreateNetworkStringTables( void ) +{ + // Remove any existing tables + s_NetworkStringTableServer.RemoveAllTables(); + + // Unset timing guard and create tables + s_NetworkStringTableServer.AllowCreation( true ); + + // Create engine tables + sv.CreateEngineStringTables(); + + // Create game code tables + serverGameDLL->CreateNetworkStringTables(); + + s_NetworkStringTableServer.AllowCreation( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void SV_PrintStringTables( void ) +{ + s_NetworkStringTableServer.Dump(); +} + -- cgit v1.2.3