summaryrefslogtreecommitdiff
path: root/dmserializers/importsfmv9.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /dmserializers/importsfmv9.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'dmserializers/importsfmv9.cpp')
-rw-r--r--dmserializers/importsfmv9.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/dmserializers/importsfmv9.cpp b/dmserializers/importsfmv9.cpp
new file mode 100644
index 0000000..6a5fbf7
--- /dev/null
+++ b/dmserializers/importsfmv9.cpp
@@ -0,0 +1,142 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: fixed "color" attribute of lights to be of type Color, rather than Vector4
+// this should have been put in a *long* time ago, but I somehow missed creating the updater between 3 and 4
+// fortunately, since all updates happen on untyped elements, it's reasonably safe to do this out of order
+//
+//=============================================================================
+
+#include "dmserializers.h"
+#include "dmebaseimporter.h"
+#include "datamodel/idatamodel.h"
+#include "datamodel/dmelement.h"
+#include "tier1/utlbuffer.h"
+#include "tier1/utlmap.h"
+#include <limits.h>
+
+
+//-----------------------------------------------------------------------------
+// Format converter
+//-----------------------------------------------------------------------------
+class CImportSFMV9 : public CSFMBaseImporter
+{
+ typedef CSFMBaseImporter BaseClass;
+public:
+ CImportSFMV9( const char *formatName, const char *nextFormatName );
+
+private:
+ virtual bool DoFixup( CDmElement *pSourceRoot );
+
+
+ void FixupElement( CDmElement *pElement );
+ // Fixes up all elements
+ void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list );
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton instance
+//-----------------------------------------------------------------------------
+static CImportSFMV9 s_ImportSFMV9( "sfm_v9", "sfm_v10" );
+
+void InstallSFMV9Importer( IDataModel *pFactory )
+{
+ pFactory->AddLegacyUpdater( &s_ImportSFMV9 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CImportSFMV9::CImportSFMV9( const char *formatName, const char *nextFormatName ) :
+BaseClass( formatName, nextFormatName )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Fixes up all elements
+//-----------------------------------------------------------------------------
+void CImportSFMV9::FixupElement( CDmElement *pElement )
+{
+ if ( !pElement )
+ return;
+
+ const char *pType = pElement->GetTypeString();
+ if ( !V_stricmp( pType, "DmeLight" ) ||
+ !V_stricmp( pType, "DmeDirectionalLight" ) ||
+ !V_stricmp( pType, "DmeProjectedLight" ) ||
+ !V_stricmp( pType, "DmePointLight" ) ||
+ !V_stricmp( pType, "DmeSpotLight" ) ||
+ !V_stricmp( pType, "DmeAmbientLight" ) )
+ {
+ const CDmAttribute *pOldAttr = pElement->GetAttribute( "color", AT_VECTOR4 );
+ if ( !pOldAttr )
+ return;
+
+ Color color;
+
+ { // scoping this section of code since vecColor is invalid after RemoveAttribute
+ const Vector4D &vecColor = pOldAttr->GetValue< Vector4D >();
+ for ( int i = 0; i < 4; ++i )
+ {
+ color[ i ] = ( int )clamp( vecColor[ i ], 0.0f, 255.0f );
+ }
+
+ pElement->RemoveAttribute( "color" );
+ }
+
+ CDmAttribute *pNewAttr = pElement->AddAttribute( "color", AT_COLOR );
+ pNewAttr->SetValue( color );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Fixes up all elements
+//-----------------------------------------------------------------------------
+void CImportSFMV9::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list )
+{
+ if ( !pElement )
+ return;
+
+ if ( list.Find( pElement ) != list.InvalidIndex() )
+ return;
+
+ list.Insert( pElement );
+
+ // Descend to bottom of tree, then do fixup coming back up the tree
+ for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
+ {
+ if ( pAttribute->GetType() == AT_ELEMENT )
+ {
+ CDmElement *pElementAt = pAttribute->GetValueElement<CDmElement>( );
+ BuildList( pElementAt, list );
+ continue;
+ }
+
+ if ( pAttribute->GetType() == AT_ELEMENT_ARRAY )
+ {
+ CDmrElementArray<> array( pAttribute );
+ int nCount = array.Count();
+ for ( int i = 0; i < nCount; ++i )
+ {
+ CDmElement *pChild = array[ i ];
+ BuildList( pChild, list );
+ }
+ continue;
+ }
+ }
+}
+
+bool CImportSFMV9::DoFixup( CDmElement *pSourceRoot )
+{
+ CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) );
+ BuildList( pSourceRoot, fixlist );
+ for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) )
+ {
+ // Search and replace in the entire tree!
+ FixupElement( fixlist[ i ] );
+ }
+ return true;
+}