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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <zenhttp/httpserver.h>
namespace zen {
/**
* Simple CID store HTTP endpoint
*
* Note that since this does not end up pinning any of the chunks it's only really useful for a small subset of use cases where you know a
* chunk exists in the underlying CID store. Thus it's mainly useful for internal use when communicating between Zen store instances
*
* Using this interface for adding CID chunks makes little sense except for testing purposes as garbage collection may reap anything you add
* before anything ever gets to access it
*/
class CidStore;
class HttpCidService : public HttpService
{
public:
explicit HttpCidService(CidStore& Store);
~HttpCidService() = default;
virtual const char* BaseUri() const override;
virtual void HandleRequest(zen::HttpServerRequest& Request) override;
private:
CidStore& m_CidStore;
HttpRequestRouter m_Router;
};
} // namespace zen
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