// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include namespace zen { /** * Simple CID store HTTP endpoint * * Note that since this does not end up pinning any of the chunks it's only really useful for a small subset of use cases where you know a * chunk exists in the underlying CID store. Thus it's mainly useful for internal use when communicating between Zen store instances * * Using this interface for adding CID chunks makes little sense except for testing purposes as garbage collection may reap anything you add * before anything ever gets to access it */ class CidStore; class HttpCidService : public HttpService { public: explicit HttpCidService(CidStore& Store); ~HttpCidService() = default; virtual const char* BaseUri() const override; virtual void HandleRequest(zen::HttpServerRequest& Request) override; private: CidStore& m_CidStore; HttpRequestRouter m_Router; }; } // namespace zen