diff options
Diffstat (limited to 'src/zenutil/workerpools.cpp')
| -rw-r--r-- | src/zenutil/workerpools.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/zenutil/workerpools.cpp b/src/zenutil/workerpools.cpp index e3165e838..797034978 100644 --- a/src/zenutil/workerpools.cpp +++ b/src/zenutil/workerpools.cpp @@ -11,9 +11,10 @@ ZEN_THIRD_PARTY_INCLUDES_END namespace zen { namespace { - const int LargeWorkerThreadPoolTreadCount = gsl::narrow<int>(std::thread::hardware_concurrency()); + const int LargeWorkerThreadPoolTreadCount = gsl::narrow<int>(Max(std::thread::hardware_concurrency() - 1u, 2u)); const int MediumWorkerThreadPoolTreadCount = gsl::narrow<int>(Max((std::thread::hardware_concurrency() / 4u), 2u)); const int SmallWorkerThreadPoolTreadCount = gsl::narrow<int>(Max((std::thread::hardware_concurrency() / 8u), 1u)); + const int TinyWorkerThreadPoolTreadCount = 1; static bool IsShutDown = false; @@ -35,6 +36,9 @@ namespace { WorkerPool BurstSmallWorkerPool = {.TreadCount = SmallWorkerThreadPoolTreadCount, .Name = "SmallThreadPool(burst)"}; WorkerPool BackgroundSmallWorkerPool = {.TreadCount = SmallWorkerThreadPoolTreadCount, .Name = "SmallThreadPool(bkg)"}; + WorkerPool BurstTinyWorkerPool = {.TreadCount = TinyWorkerThreadPoolTreadCount, .Name = "TinyThreadPool(burst)"}; + WorkerPool BackgroundTinyWorkerPool = {.TreadCount = TinyWorkerThreadPoolTreadCount, .Name = "TinyThreadPool(bkg)"}; + WorkerPool SyncWorkerPool = {.TreadCount = 0, .Name = "SyncThreadPool"}; WorkerThreadPool& EnsurePoolPtr(WorkerPool& Pool) @@ -75,6 +79,12 @@ GetSmallWorkerPool(EWorkloadType WorkloadType) } WorkerThreadPool& +GetTinyWorkerPool(EWorkloadType WorkloadType) +{ + return EnsurePoolPtr(WorkloadType == EWorkloadType::Burst ? BurstTinyWorkerPool : BackgroundTinyWorkerPool); +} + +WorkerThreadPool& GetSyncWorkerPool() { return EnsurePoolPtr(SyncWorkerPool); @@ -91,6 +101,8 @@ ShutdownWorkerPools() BackgroundMediumWorkerPool.Pool.reset(); BurstSmallWorkerPool.Pool.reset(); BackgroundSmallWorkerPool.Pool.reset(); + BurstTinyWorkerPool.Pool.reset(); + BackgroundTinyWorkerPool.Pool.reset(); SyncWorkerPool.Pool.reset(); } } // namespace zen |