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| author | Dan Engelbrecht <[email protected]> | 2025-03-27 16:08:47 +0100 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2025-03-27 16:08:47 +0100 |
| commit | 013ac818cd09c1d31bf9411e00b2bbbf02defa3f (patch) | |
| tree | cdc94b8fe80f0c5db20f0417d76e5351fe480f4a /src/zenutil/workerpools.cpp | |
| parent | Merge pull request #317 from ue-foundation/zs/ui-show-cook-artifacts (diff) | |
| download | zen-013ac818cd09c1d31bf9411e00b2bbbf02defa3f.tar.xz zen-013ac818cd09c1d31bf9411e00b2bbbf02defa3f.zip | |
build cache prime (#327)
- Feature: zen `--boost-workers` option to builds `upload`, `download` and `validate-part` that will increase the number of worker threads, may cause computer to be less responsive
- Feature: zen `--cache-prime-only` that uploads referenced data from a part to `--zen-cache-host` if it is not already present. Target folder will be untouched.
Diffstat (limited to 'src/zenutil/workerpools.cpp')
| -rw-r--r-- | src/zenutil/workerpools.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/zenutil/workerpools.cpp b/src/zenutil/workerpools.cpp index e3165e838..797034978 100644 --- a/src/zenutil/workerpools.cpp +++ b/src/zenutil/workerpools.cpp @@ -11,9 +11,10 @@ ZEN_THIRD_PARTY_INCLUDES_END namespace zen { namespace { - const int LargeWorkerThreadPoolTreadCount = gsl::narrow<int>(std::thread::hardware_concurrency()); + const int LargeWorkerThreadPoolTreadCount = gsl::narrow<int>(Max(std::thread::hardware_concurrency() - 1u, 2u)); const int MediumWorkerThreadPoolTreadCount = gsl::narrow<int>(Max((std::thread::hardware_concurrency() / 4u), 2u)); const int SmallWorkerThreadPoolTreadCount = gsl::narrow<int>(Max((std::thread::hardware_concurrency() / 8u), 1u)); + const int TinyWorkerThreadPoolTreadCount = 1; static bool IsShutDown = false; @@ -35,6 +36,9 @@ namespace { WorkerPool BurstSmallWorkerPool = {.TreadCount = SmallWorkerThreadPoolTreadCount, .Name = "SmallThreadPool(burst)"}; WorkerPool BackgroundSmallWorkerPool = {.TreadCount = SmallWorkerThreadPoolTreadCount, .Name = "SmallThreadPool(bkg)"}; + WorkerPool BurstTinyWorkerPool = {.TreadCount = TinyWorkerThreadPoolTreadCount, .Name = "TinyThreadPool(burst)"}; + WorkerPool BackgroundTinyWorkerPool = {.TreadCount = TinyWorkerThreadPoolTreadCount, .Name = "TinyThreadPool(bkg)"}; + WorkerPool SyncWorkerPool = {.TreadCount = 0, .Name = "SyncThreadPool"}; WorkerThreadPool& EnsurePoolPtr(WorkerPool& Pool) @@ -75,6 +79,12 @@ GetSmallWorkerPool(EWorkloadType WorkloadType) } WorkerThreadPool& +GetTinyWorkerPool(EWorkloadType WorkloadType) +{ + return EnsurePoolPtr(WorkloadType == EWorkloadType::Burst ? BurstTinyWorkerPool : BackgroundTinyWorkerPool); +} + +WorkerThreadPool& GetSyncWorkerPool() { return EnsurePoolPtr(SyncWorkerPool); @@ -91,6 +101,8 @@ ShutdownWorkerPools() BackgroundMediumWorkerPool.Pool.reset(); BurstSmallWorkerPool.Pool.reset(); BackgroundSmallWorkerPool.Pool.reset(); + BurstTinyWorkerPool.Pool.reset(); + BackgroundTinyWorkerPool.Pool.reset(); SyncWorkerPool.Pool.reset(); } } // namespace zen |