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| author | Dan Engelbrecht <[email protected]> | 2022-06-17 07:06:21 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-06-17 07:06:21 -0700 |
| commit | c7e22a4ef1cce7103b9afbeec487461cb32f8dbe (patch) | |
| tree | 8b99d51bf496c96f82161c18fbdcfd5c6f8f31fd /xmake.lua | |
| parent | fixed merge mistake which caused a build error (diff) | |
| download | zen-0.1.4-pre6.tar.xz zen-0.1.4-pre6.zip | |
Make cas storage an hidden implementation detail of CidStore (#130)v0.1.4-pre6v0.1.4-pre5
- Bumped ZEN_SCHEMA_VERSION
- CasStore no longer a public API, it is hidden behind CidStore
- Moved cas.h from public header folder
- CidStore no longer maps from Cid -> Cas, we store entries in Cas under RawHash
- CasStore now decompresses data to validate content (matching against RawHash)
- CasChunkSet renames to HashKeySet and put in separate header/cpp file
- Disabled "Chunk" command for now as it relied on CAS being exposed as a service
- Changed CAS http service to Cid http server
- Moved "Run" command completely inside ZEN_WITH_EXEC_SERVICES define
- Removed "cas.basic" test
- Uncommented ".exec.basic" test and added return-skip at start of test
- Moved ScrubContext to separate header file
- Renamed CasGC to GcManager
- Cleaned up configuration passing in cas store classes
- Removed CAS stuff from GcContext and clarified naming in class
- Remove migration code
Diffstat (limited to 'xmake.lua')
| -rw-r--r-- | xmake.lua | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,6 +1,6 @@ -- Copyright Epic Games, Inc. All Rights Reserved. -set_configvar("ZEN_SCHEMA_VERSION", 3) -- changed cas oplog format (p3rl) +set_configvar("ZEN_SCHEMA_VERSION", 4) -- store Cid data in CAS under raw hash (dan.engelbrecht) add_requires( "vcpkg::asio", |